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moderateosprey
5 years agoSeasoned Ace
"Jyotai;c-17930291" wrote:"ModerateOsprey;c-17928977" wrote:
This is pretty much what I do, my game is heavily modded, but there are limitations. I still feel like I am fighting sudden mood swings, obsessive object attraction and the new (to me) likes/dislikes mechanic which again just provides a moodlet rather than emphasizing or preventing behavior. None of these mechanics appear to be joined up in any way. So mods just allow me to play a more sophisticated version of whack-a-mole while herding cats.
There is a thread asking if people are upset over EP features being added to the base game, like the Calendar.
This highlights why I feel adding those features to base is a good thing.
The reason these mechanics don't feel joined in any way is often exactly that they aren't joined. Something comes from this or that EP and they could have either made each EP require all the older ones, or added things to the base game.
You've got people like that Carl guy demanding EPs be about gameplay instead of content - so they've been hesitant to put that gameplay into the base game, and instead keep it in the EPs... and we all suffer as a result.
.
I agree with you about adding to the base game, this definitely helps in making the game feel more cohesive. I do understand the challenge faced in creating something joined up when packs can be purchased willy-nilly and there could potentially be a lot of possible combinations that would have to be accounted for.
I am not sure if I would like a pack to be dependent on another pack, not only for myself but by keeping them non dependent, it reduces the potential cost to a player. So yes, there will have to be compromises. If I was a new player and was happy with the base game and vampires, but vampires relies on something else, then I would be very disappointing.
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