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Saneksemoo's avatar
9 years ago

Ghost Need Changing

Ehh, where to start?

Needs

  • Ghost's will have the following needs: social, fun, and hunger. (it just doesn't make sense for a ghost to require bodily/phsical necessities, such as pooping and washing away "nothing")

    • hunger is fulfilled by feeding of sims "fears", which can be done by scaring them first off.
    • haunting and scaring sims should fulfill the "fun" the sim if the ghost has evil trait.




  • The Hunted lot trait needs to...

    • do more than summon ghosts... (for example: have the ghost "flicker" the lights and maybe open/close the doors randomly, move small objects such as vases from one area to another, and break them.)
    • enforce the ghost to haunt the lot if there are graves in the vicinity of the lot; especally at night, with bigger numbers of them of wondering aroound

      • (Since the toggle-option exist, it would be a nice option^^^ for players who don't like the ghost life-stage simple spawn them when their permission isn't gave us, while those who want to have ghost spawn in they could simply apply the LT to the lot.




Behaviour/Capabilities

  • When the room they are directly to go, is right above them - have the ghost phase through the celling by ascending upwards, instead of having to take a bigger "unnecessary" route to reach the area.
  • They should hover at all times, even when they are standing in spot.
  • Give them the interactions to "possess" living beings-- when click on a towny, a proper animation will be executed and that targeted sim will be added to the household while replacing the ghost, with a moodlet indicating the event is in action and it will last for 3 hours.

    • After 3 hours expires on the moodlet, the ghost will stop possessing ghost and return towny back to his/her own free will...

  • Ghost should only appear and get lured into community lots only when your playable ghost sim is there or any playable sim has "Supernatural Trait"

    • Supernatural trait should be patched in.
    • Shouldn't mourn about being dead.
    • Regardless of not having bladder motive, they should still be able to use the toilet.



Other

  • A Sub-World, where (exclusive) ghosts reside after becoming one.

    • Ghost can cross from there to the 'overworld' by executing an interactions on him/her, and then back to the afterlife (the ghost will then proceed to walk to their grave (if it's in their vicinity lot/neighbhorhood) and jump back in and a loading screen will appear).

      • The Ghost can only cross during daylight, and if they don't return to nether in time, the game will force them back with a loading screen.

    • The Lot can also be access outside of the played household, by entering it through the world menu screen.
    • Also, it can be access by clicking on a grave (as any kind of sim) and executing "Enter Netherworld" (a prompt message will pop up, double-checking if the player really want to switch to that world).
    • Give the ghost the option to decorate their tombstones.
    • Sims should 'get used' to ghost, who are haunting the lot, for quite some time. Maybe the duration should vary for each sim (random of based of their personality).
    • Ghost babies (perhaps through cheats or some kind of magic-related interaction that turns the living one's into ghost).


    If you have any other ideas you would like to share regarding with ghost(')(s), you can share them by commenting and I might add them to OP. :) :)

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