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7 years ago
"simgirl1010;c-16238936" wrote:"catitude5;c-16238841" wrote:"Cinebar;c-16216819" wrote:"Erpe;c-16216607" wrote:"LeGardePourpre;c-16216601" wrote:"@Erpe;c-16216509" wrote:"@Writin_Reg;c-16216498" wrote:
The Truth:
https://en.wikipedia.org/wiki/The_Sims_(video_game)
Yes. 11.3 million sold copies sold of TS1 while TS2 only sold a little more than half of that.
The truth about The Sims 2 is a lot of copies were illegal copies, it was the era of the digital piracy for the video games, music and movies.
I think that there were more illegal copies of TS1 though.
Still the main customers for both TS1 and TS2 were very young girls who usually didn’t play other games and who usually knew very little about computers. Beside that they wanted everything as soon as it was released. So I think that the Sims games were pirated much less than other games.
I have to disagree with you that The Sims was purchased by very young girls. Will Wright and others have spoken about this, and they did want to market to young teen boys hoping to draw them into simulation games rather than the console games most young teen males at the time were playing.
But they found out it was grown women who were playing The Sims and not young teen girls and or teen boys, the majority of their customers (due to their own internal studies) showed it was women over 20+ and mainly middle aged. So, in the 2001 a middle aged woman would be around 40 considering the life span at that time. Young teen males were never the majority playing their games and neither were younger females.
I have to agree, why don't they realize that the young girls grew up? It's adults that play this game. They need to stop gearing it towards kids.
The young girls may have grown up but there's a whole new generation of young girls who are not interested in the complexities and dark humor of the past versions. They're the Facebook, Twitter, Instagram, Snapchat, instant gratification generation and EA is competing with the mobile industry to grab their attention for the PC version. They're not interested in developing complicated story lines or multi-generational families. I'm sure there are exceptions as evidenced by some younger forum members here but the majority probably don't invest the time that most forum members do. They buy the latest pack, play a while, and then they're back to their mobile games until the next pack releases. Those experienced long time simmers longing for the glory of past games had better face the reality that those days may be gone. And I fear those pinning their hopes on a Sims 5 are going to be sorely disappointed. Either because there won't be a Sims 5 or it's going to be even more directed along mobile/online play elements.
I agree. The problem is that if EA targeted the game at the simmers who played the earlier games but grew up then sales numbers could only go down and the expenses could only go up because those simmers usually wants the game to just become bigger and better all the time and such a game wouldn’t appeal very much to the new generations.
But I don’t believe at all that we have to fear for TS5 not being made for two reasons:
1. EA’s income and profit from selling expansions is so huge that I don’t at all believe that EA could accept this to stop just now.
2. If EA just go on making expansions for TS4 then sales numbers for the expansions will become lower and lower because more and more simmers will stop playing while new simmers won’t be exited by new released full priced expansions but mainly just buy a few of the older discounted expansions instead. EA surely won’t allow this to happen and therefore just release the next basegame to avoid it - and most likely after 5 years just like EA usually always has done.
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