Forum Discussion
7 years ago
(I'm not going to judge any of you, derail the thread, or trying to fuel the flames here. Disclaimer).
Wait, the future of The Sims doesn't concerns how a 9 year old gamers thinks on games they've had access to. If they got it, whether within any of their caretakers notice or no, if they love it, they'll play it. Besides, I don't think, since the blow up of Steam, Origin, GOG, etc, that anyone still look at ESRB rating these days. Also, ask any gamers and big chance they know what The Sims is. This isn't just some background start-up game, it's a popular game. I'm not the average but I got GTA2 when I'm 6 no problem.
(As if "KILL off 10 of YOUR sims via unnatural way" is a Teen rating anyway. Even violence game like GTA didn't encouraged such a thing. What they did encourage is defending yourself when in danger, even if that involves shooting the authority.)
> @Erpe said:
> I don’t usually get my ratings from Metacritic but instead from places like Gamespot and IGN.
Gamespot and IGN lowest are 8.9 (The Sims 2) and 8.9 (The Sims 3) respectively. Both of them give 6 and 7.5 on The Sims 4 respectively. So it's doesn't sound like "always had low ratings" for me.
> There is a difference between toys and games. If kids are playing with a real doll or a real dollhouse the normal word for such things is that they is toys and not games. SimCity and the Sims are examples of non-games or software toys as Will Wright called them. You can read more about this on (...)
Ask any kids who play The Sims and they'll call it a game (that feels like a dollhouse). I'm not talking about wikipedia level of understanding here.
> -snip-
I don't know how you know about EA's intention, but as far as my eye can see, The Sims is a "life simulation" game. They may want some new things in the game, but we all know, just from basic common sense that the (very) final game will include everything from the previous games. Unless they're cheeky.
Why ? Because they're essentially, copying life (which is why, a sandbox simulation game). The only difference is either they hold something behind, or give something that doesn't exist previously, or (what I suppose they're doing right now) BOTH.
If you add 'Simulation', 'Sandbox' and 'Open World' into the same title, we know you are ambitious. We also know you're capable (we're talking EA here). But to (I'll use your terms) the average simmers, they don't deliver. I don't give a fuss to the cutting of Open World. In fact, I was hoping that it could actually sent the game into another different level (those heavy processing power can be diverted, hence the multitasking). But in this specific three genres, people are expecting an improvement from the previous games (look at other sandbox/simulation devs forum, if you don't believe what I said). Even with all the good of new "things" so far, the average simmers can't even play the game. Or frustated while doing so.
I mean, they could just go what Rockstar Games did, release a game every 5 years, once. With maybe a price tag of $500 (If you combine everything you've purchased, chances are it's around that margin anyway) or split it up to packages (this is what they do right now, but instead release all of them at once). I don't think the average simmers would mind, that after 5 years, the game is actually runs and wonderful (GTA 5, look at how it becomes the achievement of games industry in 21th Century so far). EA and Maxis both choose "periodically updating the game", like what start-ups do (steam early access feature), to expand The Sims world. I understand why because the production cost would've skyrocketed, if it somehow, ended like Sim City.
While I don't mind the idea, the average simmers thinking would be "we've got open world, weathers, social life, apartments, drive-ables, romance, and a bit of violence into a single packaged game, the next game surely by an improvement, right? RIGHT ?". And they blew everyone's expectation. Don't ever forget release date.
You may complain that I compare The Sims to GTA, because it's entirely different genre, targeted at different demographic. But if you've ever played GTA, chances are you've seen "Hey I want a GTA game where you could actually live like a human", "Check out The Sims 3". "Wow, The Sims 4 it's out, I'll buy that one then" "What the--" "Refund". This is the current condition I've foreseen (I do not claim I based it on facts nor I did any interview whatsoever, hence speculation and rumors).
I want some different things sure. But if it makes the game unplayable, then no. I mean it's for TEENs ! I don't foresee most teens will spent an hour checking the forums, let alone a day to make their game work. Not all of us are Crinrict. Or Playalot.
If they could just give us their master plan on release date, on what things they've planned to release, maybe it could've gone better. But I also know this is going to scratch their pockets a bit, but it's a risk, big names like EA, should be able (and expected) to take.
> They scrapped Will Wright already after Sims 1 and he soon left the Sims studio to work on Spore instead.
Ah, I've never heard of this, thanks for the info.
> The improvements in Sims 4 wasn’t about the graphics and they never intended Sims 4 to be an improvement of an earlier game at all.
I know. But like I said, it's expected. You can't change what people thinks more than you can change what you're actually able to. If you don't want to change, whatever happens, prepare for it. We're just giving our money and a bit of opinion here and there. We are not shareholders. We don't make demands. But there is also some of us who have hearts, who wants the title(s) to survive. Hence some people bought all the packs in exchange they'll improve it.
> (...) because there of course is a limit to how much money most simmers (mainly young teen girls) can afford to use every year.
I dare you combine all prices for every single packages The Sims have released (for every title except TS1 and spin-offs). That's not teen's pocket size, that's for sure. Sometimes even not their parents.
> (...) So I will be very surprised if EA doesn’t announce the next basegame somewhere between March and August 2018 and releases it in the second half of 2019.
I too, will be very surprised. But if they're keep going like this, like I said in the previous post, we MAY never see The Sims again in the future. Most, if not all, knows this.
Wow, this thread suddenly derailed fast, by the way. Please don't lock it yeah ?
Wait, the future of The Sims doesn't concerns how a 9 year old gamers thinks on games they've had access to. If they got it, whether within any of their caretakers notice or no, if they love it, they'll play it. Besides, I don't think, since the blow up of Steam, Origin, GOG, etc, that anyone still look at ESRB rating these days. Also, ask any gamers and big chance they know what The Sims is. This isn't just some background start-up game, it's a popular game. I'm not the average but I got GTA2 when I'm 6 no problem.
(As if "KILL off 10 of YOUR sims via unnatural way" is a Teen rating anyway. Even violence game like GTA didn't encouraged such a thing. What they did encourage is defending yourself when in danger, even if that involves shooting the authority.)
> @Erpe said:
> I don’t usually get my ratings from Metacritic but instead from places like Gamespot and IGN.
Gamespot and IGN lowest are 8.9 (The Sims 2) and 8.9 (The Sims 3) respectively. Both of them give 6 and 7.5 on The Sims 4 respectively. So it's doesn't sound like "always had low ratings" for me.
> There is a difference between toys and games. If kids are playing with a real doll or a real dollhouse the normal word for such things is that they is toys and not games. SimCity and the Sims are examples of non-games or software toys as Will Wright called them. You can read more about this on (...)
Ask any kids who play The Sims and they'll call it a game (that feels like a dollhouse). I'm not talking about wikipedia level of understanding here.
> -snip-
I don't know how you know about EA's intention, but as far as my eye can see, The Sims is a "life simulation" game. They may want some new things in the game, but we all know, just from basic common sense that the (very) final game will include everything from the previous games. Unless they're cheeky.
Why ? Because they're essentially, copying life (which is why, a sandbox simulation game). The only difference is either they hold something behind, or give something that doesn't exist previously, or (what I suppose they're doing right now) BOTH.
If you add 'Simulation', 'Sandbox' and 'Open World' into the same title, we know you are ambitious. We also know you're capable (we're talking EA here). But to (I'll use your terms) the average simmers, they don't deliver. I don't give a fuss to the cutting of Open World. In fact, I was hoping that it could actually sent the game into another different level (those heavy processing power can be diverted, hence the multitasking). But in this specific three genres, people are expecting an improvement from the previous games (look at other sandbox/simulation devs forum, if you don't believe what I said). Even with all the good of new "things" so far, the average simmers can't even play the game. Or frustated while doing so.
I mean, they could just go what Rockstar Games did, release a game every 5 years, once. With maybe a price tag of $500 (If you combine everything you've purchased, chances are it's around that margin anyway) or split it up to packages (this is what they do right now, but instead release all of them at once). I don't think the average simmers would mind, that after 5 years, the game is actually runs and wonderful (GTA 5, look at how it becomes the achievement of games industry in 21th Century so far). EA and Maxis both choose "periodically updating the game", like what start-ups do (steam early access feature), to expand The Sims world. I understand why because the production cost would've skyrocketed, if it somehow, ended like Sim City.
While I don't mind the idea, the average simmers thinking would be "we've got open world, weathers, social life, apartments, drive-ables, romance, and a bit of violence into a single packaged game, the next game surely by an improvement, right? RIGHT ?". And they blew everyone's expectation. Don't ever forget release date.
You may complain that I compare The Sims to GTA, because it's entirely different genre, targeted at different demographic. But if you've ever played GTA, chances are you've seen "Hey I want a GTA game where you could actually live like a human", "Check out The Sims 3". "Wow, The Sims 4 it's out, I'll buy that one then" "What the--" "Refund". This is the current condition I've foreseen (I do not claim I based it on facts nor I did any interview whatsoever, hence speculation and rumors).
I want some different things sure. But if it makes the game unplayable, then no. I mean it's for TEENs ! I don't foresee most teens will spent an hour checking the forums, let alone a day to make their game work. Not all of us are Crinrict. Or Playalot.
If they could just give us their master plan on release date, on what things they've planned to release, maybe it could've gone better. But I also know this is going to scratch their pockets a bit, but it's a risk, big names like EA, should be able (and expected) to take.
> They scrapped Will Wright already after Sims 1 and he soon left the Sims studio to work on Spore instead.
Ah, I've never heard of this, thanks for the info.
> The improvements in Sims 4 wasn’t about the graphics and they never intended Sims 4 to be an improvement of an earlier game at all.
I know. But like I said, it's expected. You can't change what people thinks more than you can change what you're actually able to. If you don't want to change, whatever happens, prepare for it. We're just giving our money and a bit of opinion here and there. We are not shareholders. We don't make demands. But there is also some of us who have hearts, who wants the title(s) to survive. Hence some people bought all the packs in exchange they'll improve it.
> (...) because there of course is a limit to how much money most simmers (mainly young teen girls) can afford to use every year.
I dare you combine all prices for every single packages The Sims have released (for every title except TS1 and spin-offs). That's not teen's pocket size, that's for sure. Sometimes even not their parents.
> (...) So I will be very surprised if EA doesn’t announce the next basegame somewhere between March and August 2018 and releases it in the second half of 2019.
I too, will be very surprised. But if they're keep going like this, like I said in the previous post, we MAY never see The Sims again in the future. Most, if not all, knows this.
Wow, this thread suddenly derailed fast, by the way. Please don't lock it yeah ?
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