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7 years ago
"drake_mccarty;c-16243585" wrote:"Erpe;c-16243543" wrote:"ElCaptain;c-16242695" wrote:
That last paragraph made me pretty happy. Compared to the Sims 2 and 3 they are still far behind the amount of content in the game. Yes, there are about 13 stuff packs and although cool, they aren't like the expansions and stuff packs.
Sims 4 has half the amount of expansion packs compared to 2 and it's the same for the stuff packs. The game might have been released 3.5 years ago, but I really hope they keep on adding on it. And based on these answers it looks like they will.
This is subjective and only your personal meaning because you (like me) don’t care much about SPs. But I am sure that EA counts in another way:
1. Imagine that you bought all SPs, GPs and EPs each year for TS4.
2. Imagine that you bought all SPs and EPs each year for TS3.
Then compare what you paid for this each year - and I am sure that your yearly expenses are about the same!
I am quite sure that this is the way EA counts because what interests EA is how much money most simmers (and not just the simmers in the forum) are ready to buy expansions for each year. Or said in another way: “How much can we (EA) release each year before sales numbers will drop because too many simmers will stop buying everything?”
@Erpe
Counting up the amount of money the player spent might be similar for each game, but I can guarantee to you that if you looked at it from EA’s perspective they have put much less money behind The Sims 4 than they previously have with other titles. Thus, it doesn’t matter that the player isn’t spending *more* money, because EA gets more by default by spending less originally.
The Sims 4 gets a smaller budget, and less content per pack, but what content they do release is still sold at the same price intervals as previous games with a new $10 ‘budget’ option that gives EA their largest profit because they outsource everything but the animations. It’s not a matter of releasing only enough so everyone can get everything, it’s about releasing enough to pacify the masses while spending the least amount of money possible at the highest possible price (which is usually then on sale within 2 weeks of release)
I agree with you and especially seen through the eyes of most simmers. But this still isn’t EA’s way of thinking.
EA could actually just make a huge “perfect” basegame that contained everything and thus not “need” any expansions. But EA never would be able to sell such a basegame for a price similar to the total amount which the current basegame + all expansions is sold for. Therefore EA wouldn’t dream of doing it this way.
Simmers here dream about EA continuing with the release of expansions for TS4 until the game is “perfect”. But again this isn’t EA’s idea because it would just make it much harder for EA to make the next big Sims game. Why purchase the next game if the current version already is perfect?
So no. I am sure that EA as usual will just release expansions for TS4 in 5 years and then release a new basegame without caring if TS4 still is “missing” anything.
The expansions for TS4 have clearly been cheaper for EA to make because they are smaller than the earlier EPs. Therefore EA closed the Salt Lake Studio down instead of letting it again make expansions for a big Sims game. Why? Of course because EA’s evaluation was that sales numbers would go down if EA released even more expansions each year! The GPs and the extra SPs have replaced at least half of the yearly EPs and EA still sell expansions for the same amount as earlier. The expansions are just cheaper for EA to make. So EA’s profit has increased. But EA’s policy about the yearly released expansions sure hasn’t and doesn’t seem to change in the future either (except that EA has increased the number of yearly GPs from one to two).
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