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7 years ago
The Sims has survived on the same format since it’s creation, with successful new content lines added with each game. (Sims 2/Stuff Packs, Sims 3/DLC Store, Sims 4/Game Packs)
If EA’s analysis were that more stuff meant less money, then why exactly did they steadily release expensive Store exclusive content in addition to 2 full expansions and 2 full stuff packs every year for The Sims 3’s entire shelf life? I mean if they were losing money, then the obvious course would be to cut back on what you are spending - which did not happen. If anything the store saw expanded investment with the addition of premium objects and store exclusive worlds.
The push for a cheap investment with Sims 4 all stems from the game’s massive unpopularity when it launched, and EA’s desire to make the game a financial success by any means necessary.
If EA’s analysis were that more stuff meant less money, then why exactly did they steadily release expensive Store exclusive content in addition to 2 full expansions and 2 full stuff packs every year for The Sims 3’s entire shelf life? I mean if they were losing money, then the obvious course would be to cut back on what you are spending - which did not happen. If anything the store saw expanded investment with the addition of premium objects and store exclusive worlds.
The push for a cheap investment with Sims 4 all stems from the game’s massive unpopularity when it launched, and EA’s desire to make the game a financial success by any means necessary.
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