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7 years ago
"JoAnne65;c-16249929" wrote:"Writin_Reg;c-16249902" wrote:"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
He constantly uses the term ‘we’ and there is no indication this ‘we’ is referring to different groups of people throughout the interview. It’s also totally irrelevant, he’s giving an interview about the game, not about which team does what.We have made more products than we have ever made. That's one of the reasons it has been so crazy for us. Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs. Now we are doing three or four stuff packs a year, one or two game packs and we have been doing one expansion per year, in addition to the free updates. We had to fundamentally reorganise our team around that idea.
Why would he refer to his own team when referring to Sims 3 and all of a sudden to all the teams when referring to Sims 4 (Grant’s team doesn’t do SP’s, don’t know about GP’s; still he mentions them all).
Because all the EP, GP, SP and live service are under the same building and within the same developer and thus the same developer team - Salt Lake City may have been part of the same overall brand and likely in the heirachy structure answered to the top people in Redwood, they are still considered two separate developer studios. Grant is part of the Redwood team and is talking about their output - he also mentionedhow they are treating management and how they treat crunch in the same interview and he can only really talk for the team he's apart of which is Redwood. It's like how BioWare is a company but there's BioWare Edmonton, the main one, which is developing Anthem and the next Dragon Age, BioWare Austin that continues development of SWTOR, and BioWare Montreal, which was absorbed into EA Motive, which made Mass Effect Andromeda. Some staff from the various studios may help when required, and in fact Senior devs from both Edmonton and Austin had to come in to take other MEA to make sure it shipped (not a normal situation - there were servere development problems), but they are still separate studios with their own management structure and number of staff to deal with. Now it's just Redwood producing Sims content and their output has likely increased from what it used to be under Sims 3.
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