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7 years ago
"JoAnne65;c-16250217" wrote:"Writin_Reg;c-16250092" wrote:"JoAnne65;c-16250075" wrote:
If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically.
Believe me there were issues because of it in Sims 3. For one the packs only was made to work well with the base game - which manifested in some of the issues players still have with Sims 3. In Sims 4 they make sure all the additions work well together and in order to do that they had to have the whole teams working at the same studio.
The 5 teams they have at the studio is The ep team, the gp team, the sps team, the Free content team, and the Fix-it team that works on bugs and makes the patches. They introduced a lot of these people in the Get to Know the Guru's, and the Q and A threads we had back in 2014. We did not meet everyone - just the small numbers of those who volunteered to be Guru's.
I know there were and I have a feeling they’re doing a better job at that now (also concerning bug fixes)*. It just doesn’t explain why he claims ‘they’ did one expansion a year for Sims 3 and a couple of SP’s. “We have made more products than we have ever made” doesn’t make sense if he isn’t specifically referring to one team, and he isn’t. All he says is ‘we’ and we have to guess who ‘we’ is? Or does he mean their team is a lot smaller than it was. Cause that would certainly confirm a feeling a lot of people have. That’s not the same as ‘We have made more products than we have ever made‘ though. They haven’t. Maybe in relation to the amount of people that work on the game, I guess that’s what he means then? That’s exactly what people are regretting.
*hm, on the other hand, I believe Sims 4 has its share of problems when they add new stuff as well
He means "we" in that being the Redwood team - this comes from an interview which actually is going into development talk not promotion of The Sims - it actually mentions "crunch" in it's title, it's possible the interviewer just didn't put it in the article. And keep in mind that Salt Lake City team wasn't part of The Sims divission til 2011, 2 years after the Sims 3 launched so it's not surprising he doesn't count it as part of the main team. And yeas Redwood team is putting out more products than they have before - it's done in terms of studios, not the brand itself.
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