"simgirl1010;c-16884818" wrote:
"Archieonic;c-16884553" wrote:
This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.
Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.
I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.
I stand by my original remark, they could not. The fact that they keep claiming something as old as simulation lag is being "looked at by their engineers" when we know there have been mods that remedy it to a very decent extent is quite telling. The fact that they left so many broken things in TS3 and simply moved on. The fact that they released a new patch where the brand new item corrupted saves upon traveling (how does that escape QA?) If they "would" not, then what is the reason of not wanting to do it? Money? Patches are free. This is an old franchise, with a vastly wealthy publisher, and yet ever since TS3 the game has felt like an Early Access title, one that has of course hundreds of $$ worth of DLCs.
I'm by no means a game developer, but both from developing simple games as a hobby and modding, it is quite telling that they have got to simply be incapable of doing it. Maybe you are right, maybe they don't want to for X reason, but if that's the case, then they really are displaying amateur behavior and lack of respect for their own product and playerbase. And if we talk about features, TS3 removed customizable apartments that TS2 had, and again TS4 did as well. We are nearly at 2019 and we have yet to see something that was a feature back in 2008. And the worlds, ala TS1 (2000), under the guides of "performance" yet performance is quite sucky and glitchy regardless of how powerful a rig is, so it wasn't even worth it.