Forum Discussion

Sigzy_29's avatar
Sigzy_29
New Spectator
6 years ago

Has anyone seen this?

https://www.youtube.com/watch?v=nLmtXhpXjyE

What are everyone's opinions? Why didn't Maxis just do this from the start with CL? They have a full team of developers, they did Apartment Life in TS2. I mean....camon, they knew we wanted the ability to do apartments from the start....even if it uses a similar system to TS3's shell buildings it's much better than having no ability to place them at all where we want.
  • Sigzy_29's avatar
    Sigzy_29
    New Spectator
    "simgirl1010;c-16884409" wrote:
    Lazy developers?


    It amazes me that a single person is doing this. I know how busy the team is to now be able to make an effort to make apartments buildable properly but that's what they should have done in the first place :\ CL is devoided of sandbox gameplay.
  • This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.
  • "Archieonic;c-16884553" wrote:
    This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.


    I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.
  • "simgirl1010;c-16884818" wrote:
    "Archieonic;c-16884553" wrote:
    This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.


    I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.


    I stand by my original remark, they could not. The fact that they keep claiming something as old as simulation lag is being "looked at by their engineers" when we know there have been mods that remedy it to a very decent extent is quite telling. The fact that they left so many broken things in TS3 and simply moved on. The fact that they released a new patch where the brand new item corrupted saves upon traveling (how does that escape QA?) If they "would" not, then what is the reason of not wanting to do it? Money? Patches are free. This is an old franchise, with a vastly wealthy publisher, and yet ever since TS3 the game has felt like an Early Access title, one that has of course hundreds of $$ worth of DLCs.

    I'm by no means a game developer, but both from developing simple games as a hobby and modding, it is quite telling that they have got to simply be incapable of doing it. Maybe you are right, maybe they don't want to for X reason, but if that's the case, then they really are displaying amateur behavior and lack of respect for their own product and playerbase. And if we talk about features, TS3 removed customizable apartments that TS2 had, and again TS4 did as well. We are nearly at 2019 and we have yet to see something that was a feature back in 2008. And the worlds, ala TS1 (2000), under the guides of "performance" yet performance is quite sucky and glitchy regardless of how powerful a rig is, so it wasn't even worth it.
  • "simgirl1010;c-16884818" wrote:
    "Archieonic;c-16884553" wrote:
    This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.


    I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.


    What are your qualifications for assessing the capabilities or knowledge of Maxis staff (that you don’t know) or anyone on the internet (who you also don’t know)? Let’s not forget that Maxis took the least complex route with Sims 4. They made that very clear years ago when they said that The Sims is a complex game to develop and they were keeping that complexity to a minimum this time. A company with competent, engaged developers doesn’t opt to take the least complex route because the alternative is more difficult.
  • "drake_mccarty;c-16886871" wrote:
    "simgirl1010;c-16884818" wrote:
    "Archieonic;c-16884553" wrote:
    This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.


    I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.


    What are your qualifications for assessing the capabilities or knowledge of Maxis staff (that you don’t know) or anyone on the internet (who you also don’t know)? Let’s not forget that Maxis took the least complex route with Sims 4. They made that very clear years ago when they said that The Sims is a complex game to develop and they were keeping that complexity to a minimum this time. A company with competent, engaged developers doesn’t opt to take the least complex route because the alternative is more difficult.


    There's also the money factor, as in how much the company is willing to invest in a project. The development team may not be lazy at all, but if the guys holding the purse strings aren't willing to invest the necessary funds to make a project the best it can be, opting instead for the easiest, quickest, cheapest version they can produce and bring to market to maximize profit, the dev team is hamstrung by their development budget. So, really, it should be, "A company with competent, engaged developers and the willingness to properly invest in their product doesn't opt to take the least complex route because the alternative is more difficult." EA just isn't willing to properly invest in their IP's anymore, and TS4's problems are one of the biggest examples of this.
  • Looks very promising, though still seems to need refinement/smoothing out. The main problem is not the physical building, though we can build only to a few levels high, but the programming that enables a single building to host several independent sims. This would apply to both apartments and hotels. College dorms are something of a hybrid, where they are essentially a single family, but only your own sim is controllable. The OP's questions are valid. The fundamental code exists since TS2, needing only to be translated. What's the problem?
  • "drake_mccarty;c-16886871" wrote:
    "simgirl1010;c-16884818" wrote:
    "Archieonic;c-16884553" wrote:
    This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.

    Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.


    I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.


    What are your qualifications for assessing the capabilities or knowledge of Maxis staff (that you don’t know) or anyone on the internet (who you also don’t know)? Let’s not forget that Maxis took the least complex route with Sims 4. They made that very clear years ago when they said that The Sims is a complex game to develop and they were keeping that complexity to a minimum this time. A company with competent, engaged developers doesn’t opt to take the least complex route because the alternative is more difficult.


    There's also the money factor, as in how much the company is willing to invest in a project. The development team may not be lazy at all, but if the guys holding the purse strings aren't willing to invest the necessary funds to make a project the best it can be, opting instead for the easiest, quickest, cheapest version they can produce and bring to market to maximize profit, the dev team is hamstrung by their development budget. So, really, it should be, "A company with competent, engaged developers and the willingness to properly invest in their product doesn't opt to take the least complex route because the alternative is more difficult." EA just isn't willing to properly invest in their IP's anymore, and TS4's problems are one of the biggest examples of this.