Forum Discussion
4 years ago
"FatTribble23;c-18085437" wrote:"MsKatieRose;d-998623" wrote:
At first Neighborhood Stories sounded like a way for EA to enhance gameplay. However, it appears this new feature has not been play tested at all.
For example, after playing the game for a short time, I discovered that every town sim and/or their families had a lot of brown (?) newborn babies along with toddlers and pets in their household. While I expected to hear about some changes. I didn't expect this kind of extreme change. Some households had almost three newborns at once. All of which would be unrealistic in real life.
So thus far, it has definitely made gameplay worse as I had to click on all these households and try to delete all these unwanted additions. Btw, you can't delete the newborns in CAS and still not sure if it worked since after I disabled the feature for all households, I got another message that mentioned how the Delgato family in Brindleton Bay recently added more babies to their household, lol.
Let's hope EA fixes this as I'm starting to think this whole concept already needs a lot of tweaking or overhaul.
Too many brown babies for you, huh? Just...wow. FYI, that's a game bug that's been around for a good while now that has nothing to do with Neighborhood Stories.
Neighborhood Stories DOES NOT need to be tweaked, overhauled, or nerfed in any way. I have too many babies and pets in my game now due to MY neglecting to adjust settings to where they needed to be. I think we're all on a learning curve right now. When I turn NS back on, I'll be more wise about how I adjust the settings.
Too many things get nerfed in this game because of a vocal minority squawking for it when it's actually their own ignorance that caused the issues.
What @FatTribble23 said. .You need a award for that one. I am really tired of seeing things get removed or "toned down" bc of people complaining instead of fixing settings. And I swear I think the brown baby bug is just the way the Random CAS ends up picking a skin tone bc there are more choices in a darker shade then a lighter shade so its percentage/chance. It usually changes when the baby ages up and if not just use a cheat to fix it if it does not fit with the family or your story. As far as NS go's I think it could add to game play a lot, We just need to realize we need to adjust what happens with each household or just turn it off all together if You don't want to mess with it. And yes Culling is a thing I forgot about to until @Stormkeep reminded me about it with his post earlier. That explains where Eliza Pancake and the Goth's went when NS stared adding a million babies and pets bc I did not adjust anything with it at first.