Forum Discussion

amapola76's avatar
amapola76
Seasoned Vanguard
2 years ago

Horse Ranch and Get Together (Clubs)

I've seen a lot of complaints that there is no way to use the club system with either equestrian or nectar-making gameplay. While I agree that there were probably a few missed opportunties when it comes to fully integrating these systems, my theory was that there were still some ways to get creative and make clubs work for these new activities. So I decided to play around with the options a bit, and I wanted to share what I have found so far. If anyone has tried something similar, and has other ideas about how to make these clubs work, please jump in as well!

*Equestrian Club: You can make the members of your club sims who have a horse-related aspiration. While aspirations are not a category in club requirements, you can still choose to manually add sims with the equestrian aspiration. You can also use the requirements to limit membership to Sims with Horse Riding skill 2+. Sometimes what I do with the skill requirements in particular is add them, to narrow down my search for specific sims, add those sims as members, and then remove the skill requirement before saving the club, in case I want to add other sims later. There is also the ability to limit membership to sims with the Horse Lover trait.

*It is also true that you cannot make horses a member of the club. However, you can convene a club meeting on your home lot with your horse present, or you can hold the meeting elsewhere, and either take your horse with you or invite them to that location after the meeting begins. You can also invite other horses you know to the lot.

*Example: you start an Equestrian club with your sim and similar sims, who all have the horse aspirations and/or traits, as well as likes for horse riding, and likes for discussing hobbies and interests. You begin a meeting at the park next to the equestrian center. Your sims may not autonomously begin riding, but they will typically begin discussing horses, the outdoors, etc. If you like, you can set up the club rules where they have a glass of nectar while they discuss horses. You can then invite your horse and other horses you know to the lot. If the club members are horse lovers or animal enthusiasts, they will often interact with the horses autonomously. If the horses in question are needy, affectionate, brave, etc., they are also likely to initiate interactions with the human sims. Setting "Social: Be Friendly" (to everyone) also seems to increase the odds of interactions with the horses, particularly combined with the traits above. You can also "go here together" to the outside, non-rabbithole portion of the equestrian center, call your sim over, and begin using the skill objects outside the equestrian center with your horse. At a minimum, some of the other sims will usually watch as you do so.

*Nectar Making: This is similar to what I have described above. You can manually add sims to the club who have the nectar aspiration. You can also limit membership to those who have the Nectar Making skill at 2+. As with horses, if you select members who have these affinities and skills, and whose likes and dislikes also make them enjoy nectar making and want to talk about hobbies and skills, then you will have a chatty bunch eagerly discussing nectar at length.

I would also recommend giving them the gardening skills and interests, as you can then have club meetings at your home nectary or a community garden, and they will start working on those plants for/with you.


*Things I have not tried yet: setting Care for Animals as a club activity. This might or might not increase the odds that club members will autonomously groom or feed horses, for example. Also, I have not yet checked to see whether there is an option to "Spectate" at the equestrian center with a group. I have not tried adding "drink bar drinks" as a club activity and then setting out bottles of nectar to see whether sims will drink from them. However, I strongly suspect that if you make a cheese plate and put out bottles of nectar, sims will eat and drink, especially if you have eating and drinking set as club activities. I also have not checked yet to see whether the Foodie trait would make any difference.
  • amapola76's avatar
    amapola76
    Seasoned Vanguard
    Also, I forgot to mention that there is an interaction with horses to Encourage them to Socialize With (Sims). So you can definitely nudge your horse to interact with other club members.
  • amapola76's avatar
    amapola76
    Seasoned Vanguard
    "Amapola76;d-1010066" wrote:
    I have not yet checked to see whether there is an option to "Spectate" at the equestrian center with a group.


    Update: as far as I can tell, it is not possible to "spectate" at the equestrian center as a group. @EA_Cade, I don't know whether this is something that there would ever be time or interest for the team to add as an update, but if it was possible, I feel like it would be a nice addition. It could work just like going to movies with other sims at the rabbithole cinema.
  • EmmaVane's avatar
    EmmaVane
    Rising Hotshot
    Other club idea for the town:


    • Nectar Afficionados - The Oak Barrel is a posh nectar bar. It could do with a Club of Snobs, Food Critics or Rich Sims.
    • Oak Barrel Fillers - A Juice Fizzing Club for the (unbuilt) cellar in The Oak Barrel. Add Nectar Making too if you get a mod for it or team adds it later.
    • Line Dancers - The Rusty Horseshoe is a perfect place to start a Line Dancing club, perfect for Dance Machine sims or those who Like Dancing and sims that Like Country Fashion.
    • Duke's Shoes - Add a couple of Horseshoes games at the Park if you have OR. Great hobby club for game-loving country folk.
  • bshag4lv's avatar
    bshag4lv
    Seasoned Scout
    Love those ideas Emma!

    All I know is that with this expansion, I was up until 6 am playing, and I haven't done that since the early days of Sims 3. I absolutely love the horses!!! And I haven't even gotten to the mini goats and sheep...cuteness overload, lol. <3

    Kudos to the production team and devs for a very nice pack. (I had nightmares the night before release, literally, about this pack being a huge mess, think Wedding pack.) Glad I was wrong! :D
  • amapola76's avatar
    amapola76
    Seasoned Vanguard
    I still have not tried to make "Drink bar drinks" a club activity. However, I did take a sim to the former dance hall. It's not even a nightclub anymore in my game, it's a community marketplace, (The Swap Meet), though I did leave the bar and dance floor, and most of the other furniture, I just added a few sales tables outside and on one end of the patio.

    But when I took my sim there alone, not for a club meeting, I had her set out one nectar bottle and leave it on the bar, and then take another and pour servings at a table. Before she could even take a sip, good old Nancy swooped in and walked off with a glass from one bottle and the other entire bottle. So... I don't know what that means, except that evidently other sims will drink the nectar on their own in at least some circumstances.
  • Thanks for this, I was hoping to have my kid make a horse lovers club, and now I can with setting certain trait requirements as above. They did miss setting horse riding as an action though, would have made it a lot easier to achieve lol!
  • I made a club of "ranch hands" by making the club requirements care for animals and tend garden. Now I just start a club gathering everyday and all the ranch hands socialize with the animals and brush them. I still haven't seen them tend the garden or feed and clean the pens, but at least it helps with the socialization.