"Atreya33;c-18275088" wrote:
I fondly remember the sims 2 with more neutral worlds where we as the player could decide what to do with the. Of course the fact that we could edit the world, including the choice between green/desert ground, helped a lot. In sims 4 it is the devs that decide the worlds without giving us a say in it. The worlds are pretty enough, just the flexibility to adept them to our needs is missing.
I agree, and apart from that, TS2 also let us decide on the seasons and climate of every individual world. I think that, too, would go a long way towards making players feel more at home in TS4's worlds, since many don't seem to want a desert world simply because it won't let them experience all seasons to the full extent. As a Seasons lover myself, I can understand that, but I tend to rotate a lot on a whim, so it doesn't bother me that much when a few families only ever experience summer or winter. That being said, if I had full control over the seasons, I would turn San Sequoia into an eternal winter world to better distinguish it from Willow Creek.
Anyway, I can't wait for this new pack and its world, especially if it's based on Arizona (even though I always assumed that Oasis Springs was based on that, and StrangerVille on Nevada). I've never been to the US or even left Europe, so I only know Arizona from TV shows and documentaries, and if I ever went there, the heat would probably kill me. But I think the desert has a beautiful atmosphere, and I'm looking forward to recreating the Navajo farm from Beyond: Two Souls, if anyone here has played that game.