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pyjamacool
2 years agoRising Scout
"luciusstorm;c-18337433" wrote:
I usually base my sim children's traits on their parents and/or their role in the story I'm telling.
That doesn't mean necessarily thar the child has the same traits as the parent. A Creative sim might have an Art Lover child... or a Snob, depending on what kind of relationship I want to explore. Still, I try to make the child's personality reflect their origins in some way.
That is very clever and also realistic in a way!
"mightysprite;c-18337463" wrote:
I roll 3 times and then choose the one that seems the best fit from those limited options. Unless one was a trait a parent also has, in which case they inherit it automatically.
I like having limited options because it forces me to think outside the box! Like what you said about crafting a storyline on the fly.
I like that. It makes the child's traits kind of logical this way, with a hint of randomness. Over the course of a legacy save, a few generations down the line, there might still be one trait that has been passed down but the "way of life" of your sims might be completely different. I might actually incorporate this "gameplay rule" in my game from now on. :D
"EnkiSchmidt;c-18337465" wrote:
I watch them for the smallest hint as to what their personality might be. In a way, that is random, too, but I also take into account how their parents' actions might shape them. Since I re-use my sims a lot, over the course of several saves I form a pretty accurate idea of them.
I like this too :o
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