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ChampandGirlie
6 years agoSeasoned Ace
I rotate between a bunch of households. I've switched some households to unplayable when I'm rotating away for a while. I tend to only age the household I'm playing because I have households that I plan to come back to. Eventually I'll age up the unplayables. I'll probably do some pairing off beforehand.
Also, periodic culling. I sometimes cull townies myself and I might eventually cull others if my rotation gets too big, if so, I'll say that they moved away. Every so often, I add new sims in different ways with different back stories. It currently works for me.
Recently, I played again after a break and I've got all these different sims running into each other. It's fun. I guess I like doing things myself.
There are times that I'll build or spend time managing households or doing other game admin. It doesn't take me that long though. Making a new sim, I'll say, "Alright, I need to cast a sim." I might have a description or some key characteristics, I'll then either make one in CAS or pick a townie to edit into acceptability. So far, it's not all cousins dating each other (or any). It's a lot of different socio-economic brackets.
So, a rich teen falls in love with a poor sim from the wrong side of the tracks but the parents don't approve, for example. Or, the parents kind of don't care and the new couple has to figure out how to make it on their own. Some interracial couples, some LGBT, some really religious, some Sulani locals whom I ignore in other worlds (sure, I'd take a setting to restrict sims to certain worlds), one vampire. Some pre-mades, some not, at this point, some children of pre-mades in a new generation. I have new Goths who are like 3rd cousins of the originals. It's a mish-mash, I guess but I like that. Everyone's got a back story even if it's just a sentence or two.
Also, periodic culling. I sometimes cull townies myself and I might eventually cull others if my rotation gets too big, if so, I'll say that they moved away. Every so often, I add new sims in different ways with different back stories. It currently works for me.
Recently, I played again after a break and I've got all these different sims running into each other. It's fun. I guess I like doing things myself.
There are times that I'll build or spend time managing households or doing other game admin. It doesn't take me that long though. Making a new sim, I'll say, "Alright, I need to cast a sim." I might have a description or some key characteristics, I'll then either make one in CAS or pick a townie to edit into acceptability. So far, it's not all cousins dating each other (or any). It's a lot of different socio-economic brackets.
So, a rich teen falls in love with a poor sim from the wrong side of the tracks but the parents don't approve, for example. Or, the parents kind of don't care and the new couple has to figure out how to make it on their own. Some interracial couples, some LGBT, some really religious, some Sulani locals whom I ignore in other worlds (sure, I'd take a setting to restrict sims to certain worlds), one vampire. Some pre-mades, some not, at this point, some children of pre-mades in a new generation. I have new Goths who are like 3rd cousins of the originals. It's a mish-mash, I guess but I like that. Everyone's got a back story even if it's just a sentence or two.
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