JacquesDeLalaing
7 years agoNew Novice
How do you use clubs? Share ideas!
As I'm trying to find ways how to make social interactions meaningfull in The Sims, I was also considering clubs. For several reasons, it's was not really successfull (group-specific hehaviour is only active at group gatherings, group gatherings are not started autonomously by NPC sims?). Still, I wondered what you guys are using the club-feature for, or if you have any creative ideas how they can be used?
My current clubs are set up along socio-political lines. Don't be offended if you read this. There are
Most of this club are defined by their social actions towards other clubs (be mean/friendly to...). For the reasons mentioned above, it doesn't really work that well though.
I was also considering to set up clubs to represent co-workers. A club gathering would then represent an ordinary work-day at an office lot. It would be necessary to set this up as a club to prevent strangers from entering the building (--> using the lock door feature). Prefered activities for standard office jobs would be: drink coffee, write, browse the web, etc. Lots of fun! :neutral: For more spice, two clubs could be set up as opposing factions in the office. Or you could also open a club only for the chef and set the co-workers so they are all nice to the chef but mean to co-workers.
Another idea would be to go more extreme and use clubs as rivaling religious cults. :)
So what are your ideas? What do you use clubs for and how does it work?
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PS: As I'm setting up my game-world, I wanted to point out the lack of easy club management (in order to delete a club, you have to play its leader...) and easy skill and trait management in CAS (I had to leave all entry requirements blank if I didn't want to individually skill up 50+ sims to fit the requirements...).
My current clubs are set up along socio-political lines. Don't be offended if you read this. There are
- young and old conservatives/snobs (priority = success in career and/or family, gain political power, networking),
- the tough it-girls (priority = success in career or family, very strategically oriented, marry rich) ,
- the egoistic superficial girlies (priority = admiration of others, live a life as close to glossy magazines as possible; social media obsessed)
- the machos/work-out guys (priority = date girls, esp. girlies and it-girls and be as manly as possible, look down on other males)
- the PC obsessed millenials (use my pronoun, you racist!),
- the artsy hipsters (vinyl-second hand clothes-single gear bike-barista guys, priority = superficial self-expression/admiration of others),
- the goths/emos (priority = escapism, prefer a fantasy world rooted in video games and movies over the real world)
- the punks/anarchos (priority = reject the system, start fights)
- the "esoterics" (mostly mid aged - elderly women, also some goths; feel good by pretending to know a truth that others don't know; also, make money from it)
- the nature outdoor organic food anti-vaxxer tyrants (priority = impose your ideas of health on everyone else)
Most of this club are defined by their social actions towards other clubs (be mean/friendly to...). For the reasons mentioned above, it doesn't really work that well though.
I was also considering to set up clubs to represent co-workers. A club gathering would then represent an ordinary work-day at an office lot. It would be necessary to set this up as a club to prevent strangers from entering the building (--> using the lock door feature). Prefered activities for standard office jobs would be: drink coffee, write, browse the web, etc. Lots of fun! :neutral: For more spice, two clubs could be set up as opposing factions in the office. Or you could also open a club only for the chef and set the co-workers so they are all nice to the chef but mean to co-workers.
Another idea would be to go more extreme and use clubs as rivaling religious cults. :)
So what are your ideas? What do you use clubs for and how does it work?
-----------------------------------------
PS: As I'm setting up my game-world, I wanted to point out the lack of easy club management (in order to delete a club, you have to play its leader...) and easy skill and trait management in CAS (I had to leave all entry requirements blank if I didn't want to individually skill up 50+ sims to fit the requirements...).