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37 Replies
- LaBlue03147 years agoSeasoned AceAll it does it give your sim a job title, nothing more, nothing less. This way if your sim works at home, say as a painter, a gardener, a writer, or the many other ways a sim can earn money without going into a job and working to earn their money. This way they won't be labeled as unemployed.
Sorry, I just reread your post again, misread it the first time. The only upside to those careers is that they will unlock certain items in buy mode. If there is anything else I can't think of what those would be. - I'm a little confused on your phrasing, do you mean you don't understand the addition of the freelance careers, or that you don't see the point of the original careers now that the freelance versions are going to be added?
"KalopsianDreamer;c-17030399" wrote:
I'm a little confused on your phrasing, do you mean you don't understand the addition of the freelance careers, or that you don't see the point of the original careers now that the freelance versions will be coming?
I mean that I dont see the point of the original careers.- You basically get to work at your own pace. There's no deadline for your assignments or work hours. It's great is you play with many sims like a large family so you can take care of your needs when you need to and then get your work in whenever you have free time for it.
"ElenPink;c-17030403" wrote:
"KalopsianDreamer;c-17030399" wrote:
I'm a little confused on your phrasing, do you mean you don't understand the addition of the freelance careers, or that you don't see the point of the original careers now that the freelance versions will be coming?
I mean that I dont see the point of the original careers.
The freelance versions of the careers will add another version of the careers. When they're added into the game we'll have a few different ways to go about careers depending on how you prefer your gameplay. I'll use the author job as an example:
Option 1: Get the traditional author job, and your sim will go to their regular 9-6 job
Option 2: Don't get a job, earn money via the royalties gained from writing and publishing books.
( @LaBlue0314 mentioned that this will mean your sim is considered to be unemployed, but don't forget that you can now 'register with ministry of labour' thanks to the November 2018 patch)
Option 3: Get a freelance author job, choosing when to accept work and work from home.
I do think that the freelance versions of the jobs will be undoubtedly more popular, however the original versions of the jobs may still have a use depending on how you want your gameplay/what story you want to work with, and also as previously mentioned, do include item unlocks. For example, if you play a large sim household, you may prefer one of your sims to have a rabbit-hole version of a job rather than stay at home.
Ultimately the additions are definitely something to look forward to, and I think it's good that (I assume) they won't be deleting the original versions of the job so that as players, we have more gameplay options. But other than for item unlocks or if you want one-less sim to take care of during working hours, the old careers will most likely be looked over in favour for the freelance versions.- SimsBarbie7 years agoSeasoned AceSeems nice. I like the different job opportunities. It definitely make things more interesting.
- Suziish7 years agoSeasoned Ace
"Chazzzy;c-17031033" wrote:
I think they should’ve just made them overrides. Otherwise, it’s a bit confusing.
I'm really glad they didn't make them overrides. I want some of my sims to freelance and work from home, other times, I want my sim to have rabbit hold careers to go to.
I like more options, not overrides. "LaBlue0314;c-17030395" wrote:
All it does it give your sim a job title, nothing more, nothing less. This way if your sim works at home, say as a painter, a gardener, a writer, or the many other ways a sim can earn money without going into a job and working to earn their money. This way they won't be labeled as unemployed.
Sorry, I just reread your post again, misread it the first time. The only upside to those careers is that they will unlock certain items in buy mode. If there is anything else I can't think of what those would be.
You also get more gigs available with more pay the higher you get in skill. So if you start out as a freelance writer, you'll have a limited number of low-skill gigs available. But if you, say, get to the top of one of the Writer career branches then decide to quit the job and go freelance you'll have a lot more gigs available for more pay since you'll likely be at or near the top of the writing skill. It's a different sort of game mechanic. And unlike the traditional work from home careers you don't have any sort of "homework" that you have to do to advance -- it's all based on how well you do on your individual gigs.
I've been using mods that add WFH options to some of the base game careers. This will give me another option, and for me, more options are always good."KalopsianDreamer;c-17030411" wrote:
"ElenPink;c-17030403" wrote:
"KalopsianDreamer;c-17030399" wrote:
I'm a little confused on your phrasing, do you mean you don't understand the addition of the freelance careers, or that you don't see the point of the original careers now that the freelance versions will be coming?
I mean that I dont see the point of the original careers.
The freelance versions of the careers will add another version of the careers. When they're added into the game we'll have a few different ways to go about careers depending on how you prefer your gameplay. I'll use the author job as an example:
Option 1: Get the traditional author job, and your sim will go to their regular 9-6 job
Option 2: Don't get a job, earn money via the royalties gained from writing and publishing books.
( @LaBlue0314 mentioned that this will mean your sim is considered to be unemployed, but don't forget that you can now 'register with ministry of labour' thanks to the November 2018 patch)
Option 3: Get a freelance author job, choosing when to accept work and work from home.
I do think that the freelance versions of the jobs will be undoubtedly more popular, however the original versions of the jobs may still have a use depending on how you want your gameplay/what story you want to work with, and also as previously mentioned, do include item unlocks. For example, if you play a large sim household, you may prefer one of your sims to have a rabbit-hole version of a job rather than stay at home.
Ultimately the additions are definitely something to look forward to, and I think it's good that (I assume) they won't be deleting the original versions of the job so that as players, we have more gameplay options. But other than for item unlocks or if you want one-less sim to take care of during working hours, the old careers will most likely be looked over in favour for the freelance versions.
Maybe you have your Sim do a regular rabbit hole job when they're single, then when they settle down to have a family they switch to freelancing in order to stay home with the babies/toddlers while the spouse/partner goes off to work. (Doesn't have to be the mom either as the stay at home parent either.) There are mods that add work from home functionality to careers, but for those that don't want to use mods this gives an additional option, and with measurable progress. I mean, you can make a decent living just sitting at home and writing books or painting or the current freelance work option for programming (when you hit level 5) but there's no way to really measure your progress, and for some players that's important.- Simmerville7 years agoLegendI see it as the same careers (more or less) but now we can choose between the rabbit hole and to follow our sim to work (at home or elsewhere). Some prefer sending away a sim to work, especially if the household is big. Also, the old careers give promotions and probably better total payout in the long run. The freelance gives more freedom to work part time.
I guess any of my sims who intend to work full time, will still choose the old version of the career.
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