Forum Discussion
GrumpyGlowfish
4 years agoSeasoned Ace
I don't use MCCC, so anything that mod can do will unfortunately not help me, but I'm now toying with the idea of setting the maximum sim count to unlimited after all just to see what happens. I mean, if the game is already starting to cull my own (semi-)played sims, it can't get any worse, can it?
For now, I have evicted all unplayed premades from their homes (normally I leave them alone until I need them or their lots, but these are difficult times) to give the game additional culling targets before it touches my creations again, although I really don't understand why it doesn't go for randomly generated townies first. I get it, we need some of them for specific NPC roles, but so far Eliza Pancakes and other unemployed premades have been doing fine as the occasional bartenders, bouncers, vendors and what have you, so what changed?
Anyway, I'm also going to start a new savegame where I play alternate versions of some of my existing sims, and I'm actually looking forward to that, but I still hope I can come up with a solution for the big save as well.
For now, I have evicted all unplayed premades from their homes (normally I leave them alone until I need them or their lots, but these are difficult times) to give the game additional culling targets before it touches my creations again, although I really don't understand why it doesn't go for randomly generated townies first. I get it, we need some of them for specific NPC roles, but so far Eliza Pancakes and other unemployed premades have been doing fine as the occasional bartenders, bouncers, vendors and what have you, so what changed?
Anyway, I'm also going to start a new savegame where I play alternate versions of some of my existing sims, and I'm actually looking forward to that, but I still hope I can come up with a solution for the big save as well.
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