Forum Discussion
16 Replies
- RouenSims5 years agoSeasoned AceI think having six or seven toddlers can be pretty chaotic, especially if you have a single parent with a demanding career and no money. Making the sole caregiver an elder could make things more challenging, since elders tend to need more sleep in this game. You could also make the elder a rebel who doesn't believe in work, so they have to earn money by finding seashells and knitting. And then give all the toddlers difficult traits, like Wild and Fussy. Train the game to make them autonomously make constant messes. And make the elder a mermaid who doesn't have a swimming pool.
- netney525 years agoSeasoned Ace
"stilljustme2;c-17699927" wrote:
I do a Rags to Riches, but with a twist -- I have a runaway teen living in the cheapest San Myshuno apartment s/he can find available (sometimes I'll kick Salim Benali out of his place into Not In World population). They have to earn money while trying to get their grades up through a combination of finding collectibles to sell, crafting items at the Arts Center (like paintings or woodworking sculptures), and odd jobs. I don't do a part-time job because I like the flexibility the odd jobs provide. I get the apartment, then I take the money left down to just one week's rent (just to give them a cushion), but then they have to make it on their own. And I don't age them up until they've completed their first aspiration; I pick one that doesn't require them to be an adult, like the creative ones or the outdoors ones. Since the teens make money by collecting The Curator can be a good option for aspiration. B) The painting one works well too once the teen has built up a small financial cushion so they can afford the canvases.
Ooh I like this idea. I’m not a big fan of challenges but I don’t mind the odd rags to riches to have a break from my main save. Playing it with a teen sounds interesting. Sorry OP I can’t give any advice as my gameplay style most simmers don’t usually like or play. - texxx785 years agoSeasoned Ace
"Nate_Whiplash1;c-17699208" wrote:
That's my style of gameplay, but I don't know what your idea of fun and chaotic is. I do heavy rotational play, and it's all based on scenarios, not storytelling. It's a lot of fun, but I don't know if you would consider that long term
@Nate_Whiplash1 I also do heavy rotational play :) what do you mean by your playstyle being based in scenarios, not storytelling? - NateWhiplash5 years agoSeasoned Ace
"telmarina;c-17702527" wrote:
"Nate_Whiplash1;c-17699208" wrote:
That's my style of gameplay, but I don't know what your idea of fun and chaotic is. I do heavy rotational play, and it's all based on scenarios, not storytelling. It's a lot of fun, but I don't know if you would consider that long term
@Nate_Whiplash1 I also do heavy rotational play :) what do you mean by your playstyle being based in scenarios, not storytelling?
For example, I built a nightclub I call The Buzz, and it's filled with bees....people get swarmed all the time. There's no background, no story to tell, instead it's based around a situation - I end up getting bored with a lot of these challenges. I'm currently still on my main generation for the family legacy.
You could do what I usually do when I get bored and create a lot in each world with creepy crawlies and add objects from the Jungle Adventure game pack from the temples (It causes all the pests from that specific lot to attack every sim walking around the neighborhood.) Have some sims eat the bizarre fruit while not in Strangerville and add just a touch of pollution in the mix and it makes for seriously interesting game play. :wink:
"Nate_Whiplash1;c-17702714" wrote:
"telmarina;c-17702527" wrote:
"Nate_Whiplash1;c-17699208" wrote:
That's my style of gameplay, but I don't know what your idea of fun and chaotic is. I do heavy rotational play, and it's all based on scenarios, not storytelling. It's a lot of fun, but I don't know if you would consider that long term
@Nate_Whiplash1 I also do heavy rotational play :) what do you mean by your playstyle being based in scenarios, not storytelling?
For example, I built a nightclub I call The Buzz, and it's filled with bees....people get swarmed all the time. There's no background, no story to tell, instead it's based around a situation
Your buzz night club seriously cracks me up every time I see that image. xD - Korgly5 years agoNew HotshotI'm playing rags to riches with an erratic spellcaster, his way of income right now is dumpster diving and casting the repairio spell on the burnt objects he finds.. he has the curse of scrambled spells so it can be chaotic but, also rewarding when his mispells dupe the furniture.
also play the not so berry challenge which I needed a break from. 10 gens is a long time the way I play
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,823 PostsLatest Activity: 9 hours ago
Community Highlights
Recent Discussions
- 2 hours ago