"LaBlue0314;915632" wrote:
I was not for sure if I should have posted this in the Sims 4 or the Sims 2 forum, because this is about toddlers from both games. Today I took a brake from Sims 4 to play a family in Sims 2. This family has two toddlers, and something I noticed was how fast it took toddlers in Sims 2 to gain a their full rest when sleeping. It seems like their parents would put them down, and normally would use this time to catch up on their own rest or to take care of some other important needs, but they gained their rest so fast it seemed a bit unreal. In Sims 4. toddlers take forever in getting fully rested. This is not a complaint or anything, just an observation.
It means they listened. See, in Sims 3 it was like that too. I became accustomed using cheats to slide up their needs so my Sims could do something other than take care of two toddlers. It was that household specifically - I must have clicked try for baby by accident one day Simming because I didn't intend for another baby so soon and she had twins, leaving me with a period of time with three toddlers. It was just not feasible without cheats because the other thing the team needs to STOP implementing in our game is stupid outerwear, because they stand in place for 2 sim hours to change before doing certain actions. Between those two issues I just started using cheats.
It wasn't "toddlers" at the end of the day that were problematic, it was just their need's needed to be tuned behind the scenes in the coding. Similar to Sims 2 - but I actually think other than sleeping, the needs are tuned finer in 2 then in 3m, excepting sleep because I agree in 2 by the time mom gets her needs in order baby's up. Really! I think in 2 though it was meant as a dig into how hard toddlers can be! LOL But in 3 it was just poor execution. They're needs should have been tuned like patch 2. lol So, I'm glad to hear that Sims 4 toddlers seem to have found balance.
Let's just hope they don't do outerwear as an autonomous action. In 2 and 3, it creates chaos in saves that have any depth. The problem is they test EPX with fresh base game saves, so yes in those saves outerwear isn't a problem, but add 11 EP's with all those added autonomous actions your waiting 2-3 sim hours for them to change into clothes to take the garbage out or get to the carpool. It's a cute feature that never works out as its intended. I will say however the outerwear issue isn't as apparent in the Sims 2 on today modern PC's, but that's because it's running on machines that didn't exist when it was released lol