Forum Discussion
4 years ago
I always loved occult more than anything in this franchise. Em wolves, wizards, vampires, fairies :D I believe most simmers do as vampires dlc is regarded as the best to many people including me.
But yeah... occults suffer now.
In the good times when the sims was made by people who love it, I mean, it was their creation, things were different.
There was a high focus on gameplay as gameplay is what gives the most fun. Interactions, occults, easter eggs... mysteries, witch doctors :P npcs had real personalities, real stories.
Ofc, that all is gone after filthy EA took over.
You see, gameplay takes a lot of time, work, coding, patching... to em filthy EA pigs they see it as a bad thing. Love is counter productive in terms of money grubbing. Adding werewolves or mummies for example,giving a skill tree to mermaids or making aliens relevant, all of this would take time and effort from several professionals... that means money... theyd pay coders more to add fun to the game. But fun doesnt fill their pockets.
So what EA does? Screw gameplay, add chairs, add hairstyles, add new dresses... fool the player base by addin a photography dlc, another job about changing outfits, another about using build mode to redecorate rooms, make kits selling assets we were too greedy to add to the game before, add new worlds without stories or even decent house, all things that modders do make better and for FREE... and ofc never fix bugs since patches cant be sold.
I mean... you want to make money out of the sims but you want to save time paying people to code something you can sell. What is the answer? Have someone model a few chairs in blender or maya, make amazing trailers that showcase stuff that is NOT in the game.
Who plays the sims these days? Most are teenies who never experienced good sims games, they never had anything better. Being social engineered by the corporative powers to be apolgists who will claim "making good games is bad for business so dont say bad things about the sims" and stuff like that.
This so called "realism crowd" who likes to pretend they are majority are really convenient to EA. Whenever players want more content and complain about the shallow and worthless stuff they add to the game, begging for stuff that made the sims what the sims IS they get vocal and help EA keep their nasty business practices.
They werent around when we had zombies spawning in full moon nights back in sims 3... I wonder where did they come from...
Im hopeful paralives will bury this franchise. Its dead already... what EA is doing is something like defiling the corpse of an once great game.
I mean they killed sim city... they killed it viciously and with extreme cruelty. Now it lays dead with so many other franchises.
This no longer the sims... its a husk, an empty and souless husk, a literal walking corpse.
Let the sims rest in peace.
What puzzles me most is how they make a game that doesnt give even half of the content its predecessors offered but fail SO BADLY in terms of stability. I been having freezes for nearly two years now lol. How? How they did?!?
They got rid of story progression, they got rid of open worlds, they removed style customization and sooooo much stuff, HOW they can screw so badly with a bunch of lame chairs?!?
But yeah... occults suffer now.
In the good times when the sims was made by people who love it, I mean, it was their creation, things were different.
There was a high focus on gameplay as gameplay is what gives the most fun. Interactions, occults, easter eggs... mysteries, witch doctors :P npcs had real personalities, real stories.
Ofc, that all is gone after filthy EA took over.
You see, gameplay takes a lot of time, work, coding, patching... to em filthy EA pigs they see it as a bad thing. Love is counter productive in terms of money grubbing. Adding werewolves or mummies for example,giving a skill tree to mermaids or making aliens relevant, all of this would take time and effort from several professionals... that means money... theyd pay coders more to add fun to the game. But fun doesnt fill their pockets.
So what EA does? Screw gameplay, add chairs, add hairstyles, add new dresses... fool the player base by addin a photography dlc, another job about changing outfits, another about using build mode to redecorate rooms, make kits selling assets we were too greedy to add to the game before, add new worlds without stories or even decent house, all things that modders do make better and for FREE... and ofc never fix bugs since patches cant be sold.
I mean... you want to make money out of the sims but you want to save time paying people to code something you can sell. What is the answer? Have someone model a few chairs in blender or maya, make amazing trailers that showcase stuff that is NOT in the game.
Who plays the sims these days? Most are teenies who never experienced good sims games, they never had anything better. Being social engineered by the corporative powers to be apolgists who will claim "making good games is bad for business so dont say bad things about the sims" and stuff like that.
This so called "realism crowd" who likes to pretend they are majority are really convenient to EA. Whenever players want more content and complain about the shallow and worthless stuff they add to the game, begging for stuff that made the sims what the sims IS they get vocal and help EA keep their nasty business practices.
They werent around when we had zombies spawning in full moon nights back in sims 3... I wonder where did they come from...
Im hopeful paralives will bury this franchise. Its dead already... what EA is doing is something like defiling the corpse of an once great game.
I mean they killed sim city... they killed it viciously and with extreme cruelty. Now it lays dead with so many other franchises.
This no longer the sims... its a husk, an empty and souless husk, a literal walking corpse.
Let the sims rest in peace.
What puzzles me most is how they make a game that doesnt give even half of the content its predecessors offered but fail SO BADLY in terms of stability. I been having freezes for nearly two years now lol. How? How they did?!?
They got rid of story progression, they got rid of open worlds, they removed style customization and sooooo much stuff, HOW they can screw so badly with a bunch of lame chairs?!?
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