Forum Discussion
4 years ago
"Naus;c-17911243" wrote:
Occults are such a staple of the series, it's really they're kinda forgotten in this iteration of the game.
The Sims 3 had a ton of occults, at least one per EP. Some of them were ❤️❤️❤️❤️ (Vampires in Late Night), but some of them were AMAZING (Aliens, Plumbots). Ad the end of the day, there was a huge quantity of occults, even if the quality wasn't always that great.
TS4 Vampires was a step in the right direction. If you're going to make an entire pack dedicated to an occult, you better do them right. Spellcasters were kinda disappointing. They're more or less like Witches in TS3 Supernatural, they even have a similar amount of spells (I think it was 19 in Supernatural and 21 in Realm of Magic) and considerably fewer potions. It just goes to show that having an entire pack dedicated to an occult does NOT garantee that the occult will be done right or better than in previous games. TS4 Vampires was a success because they actually put some effort into making it as good as they could. I just don't feel the same effort was put into Realm of Magic.
It's been almost two years since RoM was released and it seems they have abandoned the idea of occults. No occults in EPs (other than Servos, I guess) and no packs centered around new occults (or improving existing ones as Paranormal could've done). At this rate, The Sims 4 is going to end up with the worse selection of occults out of all Sims games, and that's just really sad.
The problem with Spellcasters is that they are too big of an idea to be in a game pack. They have spells, alchemy, and skill three unlike vampires needing only powers and skills. Not only that but spells are supposed to be out of the ordinary. It should have been an expansion pack to begin with.
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