"DaWaterRat;c-18290369" wrote:
Unicorns are still up in the air, though I will admit it doesn't look hopeful. The horns were not visibile in CAS, either with the "bangs" or the accessories, so the horns are likely accquired some other way. Possibly your desired quest. I know they didn't show anything about them, and I don't blame people for assuming the worst, but it is an assumption, not fact.
I'll be glad to be proven wrong (unless unicorns are done absolutely dirty), but I think it's safe to assume at this point. Even the guy who leaked horse ranch's main features is saying they're fake. And tbh, if the horn is just an accessory earned through a quest, it wouldn't be nearly as fun as having an actual unicorn.
We also didn't see the horse competitiions because they didn't get there in time. Yes, they are likely a rabbit hole, but again, we don't know because it hasn't been shown one way or the other.
I'd be glad to be proven wrong. If we get what Sims 3 had or better, then that would be a point towards the pack having more content. But if it ends up being just a rabbit hole, it'd be a downgrade over what Sims 3 had.
I can't say for sure if the pack is heavily lacking because I don't know if these are in the pack. (I mean I can, since it's all but confirmed and waiting for release is just a formality at this point.) But if they aren't, that's more stuff the pack is lacking, and I would feel like I was right. If I'm wrong, then I get a pack with some good stuff, and I'm happy.
There are at least 2 buildings in town where you can at least interact and do things - a clothing store and a general store. Maybe not rabbit holes, but it's more than most other town shells. Again, we didn't see this in action, because they got to town too late in the day. Could/should they have fast forwarded to the next day and edited it out? Probably, but they didn't.
Yeah, it's better than most, I can at least appreciate that they're slightly above useless. But the clothing store is a glorified wardrobe outside your lot, and we always ALWAYS have general stores or booths that do pretty much the same thing. The general store also loses functionality when you can just buy goats and sheep at home, through the phone.
With rabbit holes, at least for me, it feels like your sim is actually doing something. Like with the cinema in San Sequoia, it gave you a reason to leave the lot and experience something in the world. You got buffs. It could be an activity you do with others. You got a unique-looking building in the world. It was just a simple rabbit hole, we've seen the concept many times. But it was more fun, deep and interactive than empty shells, a wardrobe, or a reskinned kiosk.
I'll agree that the lack of actual "live" livestream was a bit off, and there are probably elements of the pack that aren't as polished as they want that they avoided in the livestream, but I'm seeing a pack that makes more sense as an EP than Island Living ever did.
Oh yeah, Island Living was a shallow pack. I agree there. But tbh, comparing these two packs is like comparing a slug to a snail in a race against horses - one clearly has an advantage over the other, but they're still going to get blown away by the competition. Unless the snail is Turbo. But Horse Ranch isn't Turbo.