Forum Discussion

atreya33's avatar
atreya33
Seasoned Ace
2 years ago

Is it safe to delete the Michealsons (Growing Together)

I would like to delete this family. I have zero interest in playing them because I tend to play my own characters. In 5 years of playing the sims 4 I actively played just 1 single premade. The michealsons also occupy one of the few bigger lots in the new world. The problem with the michealsons is that they are apparently tied into the lore of the pack and sims can talk about them when you ask about san seqouia. They also have special hidden traits. What will happen when I get rid of them?
  • EmmaVane's avatar
    EmmaVane
    Seasoned Veteran
    "Atreya33;d-1007481" wrote:
    I would like to delete this family. I have zero interest in playing them because I tend to play my own characters. In 5 years of playing the sims 4 I actively played just 1 single premade. The michealsons also occupy one of the few bigger lots in the new world. The problem with the michealsons is that they are apparently tied into the lore of the pack and sims can talk about them when you ask about san seqouia. They also have special hidden traits. What will happen when I get rid of them?


    You can just evict them and they will still be in the world, just as homeless townies instead. That way you can ask them about lore (San Sequoia Secrets) if you encounter them, and if you have Move In turned on for them they will find a new home.
  • I will probably delete the two main families in San Sequoia as well. We always get a new cast of main characters in a new world, but I seldom keep them. I don't mind keeping the premade Sims if they have a specific job to fill. I just don't like having an entire family to deal with. And these families always end up living on the best lots I'd rather use for my Sims. By the time I finish building my own cast of characters I will be dealing with a lot of Sims that include the parents and teenaged siblings of the main four couples I am playing. I created those parents and siblings after my main Sims began their relationships with one another. So, even before these four couples marry and start their own families, I will have many households to keep an eye on. They are all currently residing in Sulani until I get San Sequoia set up the way I like it.
  • "JustinB113;c-18248361" wrote:
    I’m going to delete every single sim there except the sweet little girl from the trailer.

    I guess it’s just personal taste but I find the premades in the base game and earlier packs like Penny and Yuki were so so good and I’d have them get involved with my household but now it’s like they just press the random dice button in CAS and call it a day.

    I did like the HSY Molly and her Mom and Sidney though, they were well done. And Gretas family in MWS is quite good. But it’s rare if I like more than a couple of townies in a pack nowadays.


    I agree. I haven't found the pre-made townies playable since Cottage Living. I created my own template save and that was the last of the worlds to have some pre-mades actually living there (Moody & McMillan, for the record. I move them into terrace houses in the downtown area). I think it's that their stories just aren't interesting. I don't play with occults, otherwise I would say that the Werewolves townies are an exception to this.
  • Sometimes I go and relocate premades, usually to San Myshuno. Tend to keep some of the premades around myself at least.
  • "Amapola76;c-18247417" wrote:
    "FatTribble23;c-18247268" wrote:
    @Atreya33 I also wanted their lot, so I evicted them to not in world. They still show up to be talked to (I assume, I haven't actually tried, but this should be the case) and I still got their lot.


    This is what I always do in every single world: evict the premades, not delete. I like having them wandering around for local flavor or in case I want to talk to them, but I'm certainly not going to let them sit on prime real estate.


    Hmmm, you both have a point. I will keep this in mind when I want to use an occupied lot. But not sure if this will save the Michealsons in my save. Two years ago I already started a family with a totally different sim who is also called Celeste and named her children after celestial phenomenons. One Celeste is enough.
  • Monet11's avatar
    Monet11
    New Spectator
    I usually evict premades unless I need them for a story. Everyone is San Sequoia is gone except Xochitl. I haven't decided if I need her or not. Some premades just get moved to Forgotten Hollow since I tend to never go there.
  • "GrumpyGlowfish;c-18247271" wrote:

    Funny that you mention werewolves, @CAPTAIN_NXR7, because that's the one pack where I actually had a problem with special sims not respawning. I can't play with wolf packs in my main save because the leaders are gone, no one is taking over, and the cheats to appoint new leaders don't work.


    Both Rory and Kristopher have the Immortal Wolf perk to prevent them from aging. I'm on generation 3 of a legacy (with aging on normal for everyone) and both Rory and Kristopher are still there at their original ages. Oh! But maybe accidental deaths from Neighborhood Stories could affect them? gonna make sure that's turned off for them next time I play...