"Leahmiller2006;c-17479557" wrote:
"SimsLovinLycan;c-17475496" wrote:
"Leahmiller2006;c-17473949" wrote:
It’s rated 12 and i’ve had it since I was 8 (shhh?) and I have invested money into it. I have nearly all the packs and i’m 14. If they made it 15 rated i’d be technically to young. Also it needs some boundaries, it’s a 12 and your asking for this. If it was a 15 people would be asking for violence, if it was an 18 people would ask for much worse. Keeping it a 12 is very reasonable
I was technically too young for Mortal Kombat when it came out. I was about 8 then, and I was able to play the game without it rotting my young mind, because I had a mom who taught me how to handle and process media violence and a healthy dose of good sense. What your post does is illustrate two big problems with the game industry in particular and the media industry in general.
The first problem is that age recommendations as outlined by ratings systems are very generalized, and mostly err on the side of caution. I've played T rated games that are tame enough for a 7-year-old to play if the parents give them the cognitive and emotional tools necessary to understand and process the content properly. Then, there are people who are either very mature or immature for their age. So, you may have an 8-year-old who is mature enough to watch an R rated movie without acting out, repeating swear words, or having nightmares, and you may have a 17-year-old who sees an R rated movie and repeats every swear word they just heard, tries to copy all the dangerous stunts in the back yard with no protection, and can't stop having nightmares about the monster from the movie because their maturity level is far behind their chronological age. Parents need to teach their children how to handle questionable content in the media from a young age, assess their child's maturity level carefully and accurately when considering whether they should watch or play something, and talk with their children about what the media they consume to ensure that their kids are coming up right.
The second problem you've highlighted is the fact that there isn't a uniform, standardized, worldwide ratings system for media in general, and for games in particular. The U.S. has the ESRB ratings system, Europe has PEGI, and so-on. Each of these regions uses different criteria to decide what content is appropriate for what general age range and uses different ratings...and sometimes even different age ranges. For instance, the PEGI system uses the ratings 3, 7, 12, 16, and 18, directly referencing the minimum age that the game should generally be appropriate for. PEGI has stricter guidelines on gambling than the ESRB, which is why the Game Corner was removed from all new Pokémon games several years back, so that the series could remain at a PEGI 7 (I think that was the rating they were aiming for). PEGI also has a shorter and less nuanced list of content warnings than the ESRB system--9 to the ESRB's 30. This gives parents less detailed information about content and puts publishers at higher risk for getting a higher rating than intended because of how broad the PEGI content categories are.
The ESRB has the ratings E (all ages), E10+ (players 10 and up), T (players 13 and up), M (17 and up), and Ao (18 and up). The ESRB isn't as hard on gambling as PEGI is, and it has a longer and more nuanced list of specific content warnings to go along with its ratings system. So, while both systems have five general ratings, because the ESRB employs more detailed content descriptors, it gives parents more information about the product to make a more informed decision with and it gives publishers more wiggle room with their content to be able to stay within a desired rating without having to tone things down too heavily. When game companies release their games worldwide, these differences in how content ratings are handled can cause serious trouble, because the company may be trying to sell their game in all regions to players in roughly the same age range, but because the standards and rating systems are different all over the place, a game might end up either having to have multiple different international edits or just be toned down in general to try and stick roughly similar ratings in all regions. The latter sometimes works out alright, and sometimes ends up as a disaster as a company struggles to hold on to the rating they think the game should have in one region, while taking away features and content much beloved by players in other regions. Until the international community gets together and creates a single, standard game rating system, we'll keep having issues like this long into the future as companies place just as much importance on international markets as their own domestic markets.
I’m not even reading all that. Read the first line on each and it doesn’t sound have anything to do with what I said? I wasn’t talking about age ratings I’m talking about people’s stupid requests.
Well, if you had read the entire thing, you would know that it actually has quite a lot to do with your post. After all, you did bring up the game's rating in your region as a reason why you don't think those slightly more mature elements should make a return. So, just for you, the TL;DR version:
1. Ratings systems are just a guideline, the actual maturity of the kid is what really matters in whether or not they can or should play a game.
2. Because different regions have different ratings systems with different standards, chasing a "consistent" rating in all regions is a fool's errand which often leads to features that are enjoyed by players in one region (like the cake dancers, exotic dancers, and darkly humorous moments that appeared in previous
Sims games, or the Game Corner in the
Pokémon games) being removed across the board to adhere to tighter ratings standards in another region.
The "stupid requests" that you are talking about are just calls to restore features which were stripped from the games to appease more prudish ratings boards in other regions and get uptight church ladies to quit clutching their pearls. People want that stuff back because it was fun.