"Sk8rblaze;c-16505809" wrote:
"filipomel;c-16505790" wrote:
"06Bon06;c-16505547" wrote:
"filipomel;c-16505541" wrote:
"MidnightAura;c-16505460" wrote:
Another disappointment. The trade off being FX fog doesn't seem fair. What about the game play? Why bother having rain at this point?
Hail didn’t do anything in previous games except add a new death type and had sims react to the hail by being pelted by it. Hail didn’t really do anything in previous games so they probably left it out this time because they probably didn’t think it was necessary. They saved that little extra time and resources they would’ve spent on hail and adding proper reactions to hail to make other parts of the pack more detailed.
Which parts of the pack is more detailed. I mean there is less and less by the day they spend all this time on.
Trees blowing in the wind, sims animations reflecting the current climate (hot sims walk in a slouchy kind of way, wind blowing against the sim the sim is blocking the wind), lightning strikes actually emitting real light causing a brighter environment and more intense shadows, heat waves during hot weather, etc. all of these can be seen in the trailer.
"Sk8rblaze;c-16505771" wrote:
"filipomel;c-16505541" wrote:
"MidnightAura;c-16505460" wrote:
Another disappointment. The trade off being FX fog doesn't seem fair. What about the game play? Why bother having rain at this point?
Hail didn’t do anything in previous games except add a new death type and had sims react to the hail by being pelted by it. Hail didn’t really do anything in previous games so they probably left it out this time because they probably didn’t think it was necessary. They saved that little extra time and resources they would’ve spent on hail and adding proper reactions to hail to make other parts of the pack more detailed.
Hail wasn’t that big of a deal. Snow depth wasn’t that big of a deal. Yet, all of these “no big deal” omissions are starting to add up.
My question remains, and I mean this in the most non-toxic/bashing way, what are they spending their resources on over these basic weather effects? I really hope we find the answer soon.
Take a simple look at the trailer and you'll see all the great extra features and details they added, I already mentioned a few, all those details have never been in the previous games might I add.
All of the "features" you listed are better weather effects. I would expect better weather effects in a pack they are re-releasing, not once, but twice; 11 years after the original version. It seems very strange to me we would defend these omissions for things that should be improved off the bat with no question..
And mind you, they are omitting weather conditions here. That's really questionable for a pack surrounding around weather itself.
Well the developers believed this time around, not adding snow depth is an improvement taking into consideration The Sims 4 art style, their words, and I trust what they say is true. If they are openly comfortable saying it wasn't a performance issue but purely a visual issue then I have no reason not to believe them, and so I take their word for it, after seeing a recent picture of how the snow looks within the game, I must say the snow looks very good, how it glistens, how not only sims, but pets as well leave foot prints in it, how snow objects around the environment like snow angels are contrasted against the flatness by being real 3D objects. As for no hail I already mentioned my speculative reasoning for not including it, perhaps they didn't believe it was necessary to make an appearance this time around, as hail is essentially the same as rain but with a few different sounds, visual effects, and effects on the sims themselves.