Forum Discussion
superkyle221
5 years agoRising Newcomer
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
Lots of good responses already - I don't mind sims gaining fame from knitting, but really it should only be if they sell what they knit themselves, similar to painting.
Another idea that I haven't seen mentioned though: Strangerville. You need to eavesdrop on other sims. If you knit in public (at the bar/the library in Strangerville) what if you can eavesdrop on other sims and they're not paying attention to you? That could be a way to get information for the Strangerville Mystery.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
I don't care.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I don't care - but the desk could be used to store stuff?
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
Anywhere from a few weeks to a few years. I know some people like bigger projects to take a while because the point isn't the product, but the act of knitting.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Can't they sit on the ground? I never knit standing up because of the yarn, but I guess I wouldn't mind if they did it in the game.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
So none of my grandmothers knit, I learned from friends in college. There was a lot of patience just with teaching me how to hold the needles, telling what to do when I dropped stitches, etc. I also just grabbed a skill book and learned from that, which helped supplement what my friends taught me.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
I haven't done this in real life, I don't know how to answer this. Instead of learning to knit could people just buy the knitted items from "etsy" or whatever/the computer? Or could there be disreputable sellers who take the money and then don't send anything over? Could our sims be diresputable and say they're selling things just to get money, and then don't? Maybe just mean or evil sims?
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Uncomfortable moodlets for them, perhaps anger towards the person who knitted it? Maybe embarrassed too? The other person should be happy? Maybe upset if they take it off or are confronted by the person who has to wear the embarrassing sweater? What if it was an evil sim who wanted them to feel pain?
Q9: I need your best Knitting puns. Feed them to me.
Tight knit group
Proper Yarn
I saw a guy knitting while driving the other day. "Pull over!" I told him. He looked back at me and said, "No, it's a sweater."
I used the wrong color yarn when I was knitting a scarf... Oops, wrong thread.
I don't understand round knitting needles. They seem pointless.
My mom knows a lot of good knitting jokes. She's a real knit-wit.
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
Could you do this with townies, or people who aren't in active households? It would be cool to see others learning or being taught how to knit when I'm out in public, but that way I wouldn't worry about my sims learning to knit if I didn't want them to.
Lots of good responses already - I don't mind sims gaining fame from knitting, but really it should only be if they sell what they knit themselves, similar to painting.
Another idea that I haven't seen mentioned though: Strangerville. You need to eavesdrop on other sims. If you knit in public (at the bar/the library in Strangerville) what if you can eavesdrop on other sims and they're not paying attention to you? That could be a way to get information for the Strangerville Mystery.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
I don't care.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I don't care - but the desk could be used to store stuff?
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
Anywhere from a few weeks to a few years. I know some people like bigger projects to take a while because the point isn't the product, but the act of knitting.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Can't they sit on the ground? I never knit standing up because of the yarn, but I guess I wouldn't mind if they did it in the game.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
So none of my grandmothers knit, I learned from friends in college. There was a lot of patience just with teaching me how to hold the needles, telling what to do when I dropped stitches, etc. I also just grabbed a skill book and learned from that, which helped supplement what my friends taught me.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
I haven't done this in real life, I don't know how to answer this. Instead of learning to knit could people just buy the knitted items from "etsy" or whatever/the computer? Or could there be disreputable sellers who take the money and then don't send anything over? Could our sims be diresputable and say they're selling things just to get money, and then don't? Maybe just mean or evil sims?
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Uncomfortable moodlets for them, perhaps anger towards the person who knitted it? Maybe embarrassed too? The other person should be happy? Maybe upset if they take it off or are confronted by the person who has to wear the embarrassing sweater? What if it was an evil sim who wanted them to feel pain?
Q9: I need your best Knitting puns. Feed them to me.
Tight knit group
Proper Yarn
I saw a guy knitting while driving the other day. "Pull over!" I told him. He looked back at me and said, "No, it's a sweater."
I used the wrong color yarn when I was knitting a scarf... Oops, wrong thread.
I don't understand round knitting needles. They seem pointless.
My mom knows a lot of good knitting jokes. She's a real knit-wit.
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
Could you do this with townies, or people who aren't in active households? It would be cool to see others learning or being taught how to knit when I'm out in public, but that way I wouldn't worry about my sims learning to knit if I didn't want them to.
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