Forum Discussion
DonroaAkashu
5 years agoNew Spectator
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
I love crosspack compatibility, and the presented ideas are great, especially being able to craft and then sell the unique items. It makes for depth in gameplay that not everything can be bought easily from build/buy, and adds practicality to the activities, an extended reason for the sims to be engaged in them.
I always disable fame so have no opinion on that, but it would be wonderful if the sims could craft large, artistically defined pieces of decorations with high environment points, that could be exhibited in an art gallery/museum. Handiwork is art, with a practical dimension, and there are artists using crafted textiles in different ways in their works so I think it would add a flair to the pack and I would personally love it and make artists this way.
Here are some other ideas:
City Living: The youthful city trend of putting fanciful and colourful knitted pieces on fences, light posts, yarned text messages on walls etc is charming, and would be very interesting as a gameplay feature, perhaps limited to teens, or City Living San Myshuno?
Seasons: To knit all sorts of clothes for seasonal wear, with wool being warm and rainproof for instance; would add a good practical reason for knitting itself and make the sims that does it valuable for the household. Depending how tight-knit it is, pure wool clothes can be worn during warm days (but if linen clothes..on a sewing machine.. on a desk.. could be made, then that would be the preferred material for summer clothing category..).
Cats and Dogs: I do not have Cats and Dogs (would buy it and Vampires SP in a second if the animals including strays, as well as vampires were possible to disable completely in game options; as the worlds and objects are very attractive to me but not at all the main features), but cats playing with yarn is the cutest thing.
Laundry Day: If wool is washed in a machine on too high heat it will shrink.
I would definitely buy a farming pack, and really appreciate if it was integrated with other game packs, with sheeps to produce wool to sell/craft with etc.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Happy! If possible, I would so much appreciate all kinds of handiworks that is possible to include in the game/pack; especially weaving - and a loom!
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
Small, elegant, functional furniture is my favourite; but real storage, not just a big decorative desk/shelf, would be good. Perhaps the sims could tidy up and put their baskets of yarn there? If the desk was a loom though..! :) And knitting can be made on a machine placed on a desk, and then later on sewing could be added as an activity..
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Perfectly fine, like somone posted on page one, it has been done before. It's more important that it is made to be a multitasking activity, together with talking, sitting down and socializing, listening to music, watching film/tv etc.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
With knitting: struggle, confusion, boredom and hopelessness! Not every person learns how to do it, or well, or quick, or willingly. It is so easy to skill up the sims, and they are all extraordinarily talented, aren't they; but perhaps some traits could make it easier and more fun, and others near impossible?
It would be a sweet social activity between different ages; and depending on traits or skill level of the mentor as well as the student satisfy several needs at the same time. Like social and fun; except for lazy and clumsy students and hot headed and non-committal mentors, for which it would drag down energy and fun instead. But I think I am seeing teaching as an ungoing and neverending activity, and the first introduction as unimportant on the whole.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Positive moodlets, like 'proud to be gifted' or 'feeling fashionably f.u.g.l.y' etc I'm all for.
Q9: I need your best Knitting puns. Feed them to me.
Knit is impossible & knit your brow/s (moodlet for learning to knit); knit for naught (cheap items?); a naughty knit & Knot The Tie! (knitting piece gone awry); knit worth (when reaching level 10); knitly virtue (positive knitting moodlet); (k)nightly knitting (for knitted lamp's object descriptions perhaps); knit-wit (either good or bad at knitting!).
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
I prefer being the one deciding what the played sims should learn and when and how; and while I sort of understand why everything is made to be so easy in the game, I think a compromise could be to make the skilling up autonomous, but the first introduction/gaining the new knitting skill player directed. So an autonomous Ask To/Teach To Knit interaction could level up the skill, once the player has made the first step to gain level one.
I love crosspack compatibility, and the presented ideas are great, especially being able to craft and then sell the unique items. It makes for depth in gameplay that not everything can be bought easily from build/buy, and adds practicality to the activities, an extended reason for the sims to be engaged in them.
I always disable fame so have no opinion on that, but it would be wonderful if the sims could craft large, artistically defined pieces of decorations with high environment points, that could be exhibited in an art gallery/museum. Handiwork is art, with a practical dimension, and there are artists using crafted textiles in different ways in their works so I think it would add a flair to the pack and I would personally love it and make artists this way.
Here are some other ideas:
City Living: The youthful city trend of putting fanciful and colourful knitted pieces on fences, light posts, yarned text messages on walls etc is charming, and would be very interesting as a gameplay feature, perhaps limited to teens, or City Living San Myshuno?
Seasons: To knit all sorts of clothes for seasonal wear, with wool being warm and rainproof for instance; would add a good practical reason for knitting itself and make the sims that does it valuable for the household. Depending how tight-knit it is, pure wool clothes can be worn during warm days (but if linen clothes..on a sewing machine.. on a desk.. could be made, then that would be the preferred material for summer clothing category..).
Cats and Dogs: I do not have Cats and Dogs (would buy it and Vampires SP in a second if the animals including strays, as well as vampires were possible to disable completely in game options; as the worlds and objects are very attractive to me but not at all the main features), but cats playing with yarn is the cutest thing.
Laundry Day: If wool is washed in a machine on too high heat it will shrink.
I would definitely buy a farming pack, and really appreciate if it was integrated with other game packs, with sheeps to produce wool to sell/craft with etc.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Happy! If possible, I would so much appreciate all kinds of handiworks that is possible to include in the game/pack; especially weaving - and a loom!
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
Small, elegant, functional furniture is my favourite; but real storage, not just a big decorative desk/shelf, would be good. Perhaps the sims could tidy up and put their baskets of yarn there? If the desk was a loom though..! :) And knitting can be made on a machine placed on a desk, and then later on sewing could be added as an activity..
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Perfectly fine, like somone posted on page one, it has been done before. It's more important that it is made to be a multitasking activity, together with talking, sitting down and socializing, listening to music, watching film/tv etc.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
With knitting: struggle, confusion, boredom and hopelessness! Not every person learns how to do it, or well, or quick, or willingly. It is so easy to skill up the sims, and they are all extraordinarily talented, aren't they; but perhaps some traits could make it easier and more fun, and others near impossible?
It would be a sweet social activity between different ages; and depending on traits or skill level of the mentor as well as the student satisfy several needs at the same time. Like social and fun; except for lazy and clumsy students and hot headed and non-committal mentors, for which it would drag down energy and fun instead. But I think I am seeing teaching as an ungoing and neverending activity, and the first introduction as unimportant on the whole.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Positive moodlets, like 'proud to be gifted' or 'feeling fashionably f.u.g.l.y' etc I'm all for.
Q9: I need your best Knitting puns. Feed them to me.
Knit is impossible & knit your brow/s (moodlet for learning to knit); knit for naught (cheap items?); a naughty knit & Knot The Tie! (knitting piece gone awry); knit worth (when reaching level 10); knitly virtue (positive knitting moodlet); (k)nightly knitting (for knitted lamp's object descriptions perhaps); knit-wit (either good or bad at knitting!).
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
I prefer being the one deciding what the played sims should learn and when and how; and while I sort of understand why everything is made to be so easy in the game, I think a compromise could be to make the skilling up autonomous, but the first introduction/gaining the new knitting skill player directed. So an autonomous Ask To/Teach To Knit interaction could level up the skill, once the player has made the first step to gain level one.
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