Forum Discussion
5 years ago
Q1: I'm not sure knitting should be a fame thing. I don't always want my Sims to be famous, sometimes it's just about making some money. I'd rather it didn't create fame, but I like the idea of being able to sell items. Love the idea of creating a knitting club/circle as that relaly mimcs real life. I want my Sims to be able to form a group and then get together at a community lot of another's house to share knitting tips, drink tea and eat cake. It would be nice if Sims turned up to the event with home made food items such as cake or cookies.
Q3: I wouldn't want to knit at a desk, thats not an easy thing to do, a chair is much easier. The only thing I can think of that would use a desk would be if you were knitting at a loom. So maybe some of the wall hanging pieces would use a loom to create them.
Q4: Some of my knitting projects have been on the go for years haha it is the kind of thing you can pick up and put down. Small projects I could do in a few hours. It depends how competent you are. A higher skill knitter will finish projects quicker. Some items are going to take a long time though. A jumper for instance is not going to be finished over a few hours. I really think the gameplay should reflect that. Maybe it's possible for us to have a few projects we're working on at the same time.
Q5: Personally I need to rest my arms when I knit, I find it impossible to stand because the needles slip out because you haven't got anything to rest them on when you're trying to work. Well they do for me anyway. It's just easier to sit, and more comfortable.
Q7: Etsy store gameplay idea is great. I'd like to be able to list items to sell, with a price. In the same way you send items through the post, it would be nice to package an item up to send and pop it in the post box. This could be done at the desk. Giving knitted items as a gift is a must, I'd like to see some happy and surprised interactions. It would be good to see fake thank you's as well. For when a Sim receives a jumper that doesn't fit right, but it's a gift so they have to act happy.
Q8: An itchy sweater moodlet would be good. Something that makes them feel a little uncomfortable until they change out of the sweater. It would be nice if they also got a receiving a knitted gift moodlet to counteract it too. So even though the knitted item is itchy, they're happy they were gifted it. Or maybe some Sims depending on their personality get really annoyed and angry at the itchy sweater. Maybe they get hot and uncomfortable and it makes them cranky.
Q10: I wouldn't want it to be autonomous. I'd like Sims to have to ask to be taught, because not everyone is going to be interested in knitting. Households are very different and just because the sister or brother likes to knit, doesn't mean that the Dad or Mum wants to learn as well.
I'd really like to see knitting and crafting as an aspiration though. We need some more aspirations and personality traits.
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