Forum Discussion
5 years ago
Thank you for these very thoughtful questions, SimsguruConnor! I don't know that I have time to answer all of them before I have to go to bed, but here's my best shot:
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way? Yes, fame should come from knitting, maybe through etsy and simstagram? And do knitters make patterns that they sell? I know quilters do. I love the idea of mannequins. YES, PLEASE put knitting in as a club activity, (and while you're at it, can you please let the appropriate simgurus know that my Japanese and English sims desperately want to be able have flower arranging clubs?). I would like to see some knitted scarves, hats, and mittens with Seasons, and maybe a cozy knitted pillow stuffed with soothing herbs for Spa Day? Could we have a knitting or crafting festival in City Living? An awards event for knitters in Get Famous? And I can't remember if the Style Influencer career came with a pack or was an update, but it would be great , if a wall board is chosen in the community vote, if it were really an inspiration board for sims to plan knitting projects.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Meh.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow. You don't really need a desk to knit; I feel like either the desk or the inspiration/crafting boards are enough, and the boards are more inportant.
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game. Sorry, a very experienced knitter, so even making a scarf took weeks. but I know people who can crochet a whole blanket in a day or two.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend... I don't have an opionion
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise. Kids and mentees should fail at first, with the string getting too tight to get the needles in, and sims children would have to be in a good mood--definitely not hungry or tired. There should be moodlets for something like, "it's so great to see the younger generation carrying on the tradition/kids today have no appreciation for tradition!" and "knitting is hard but I feel so good about succeeding/so frustrated and embarassed it didn't work out" depending on how well the knitting session went.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented? Thank you! I really wanted the donation gameplay in the pack.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them? There should be uncomfortable scratching animations, and the moodlet options should reflect the relationship: "I hope he doesn't recognize how uncomfortable I am" from the sim wearing the outfit; pride from the sim who made it, and anxiety and embarassment if they realize the person they gave the sweater to is uncomfortable.
Q9: I need your best Knitting puns. Feed them to me.
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly. Personally, I would like it to be autonomous, and would love for mentoring in general to be autonomous. But I have almost every autonomous interactions mod available installed in my game along with mc-command center for story progression. So I am probably an outlier. Polarbearsims on modthesims dot info has a mod that lets sims ask autonomously to move in, but the mod gives you a notification and the option to refuse. I think something like that would be great for knitting. I also think it would be nice for sims to autonomously refuse and ask for lessons.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way? Yes, fame should come from knitting, maybe through etsy and simstagram? And do knitters make patterns that they sell? I know quilters do. I love the idea of mannequins. YES, PLEASE put knitting in as a club activity, (and while you're at it, can you please let the appropriate simgurus know that my Japanese and English sims desperately want to be able have flower arranging clubs?). I would like to see some knitted scarves, hats, and mittens with Seasons, and maybe a cozy knitted pillow stuffed with soothing herbs for Spa Day? Could we have a knitting or crafting festival in City Living? An awards event for knitters in Get Famous? And I can't remember if the Style Influencer career came with a pack or was an update, but it would be great , if a wall board is chosen in the community vote, if it were really an inspiration board for sims to plan knitting projects.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Meh.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow. You don't really need a desk to knit; I feel like either the desk or the inspiration/crafting boards are enough, and the boards are more inportant.
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game. Sorry, a very experienced knitter, so even making a scarf took weeks. but I know people who can crochet a whole blanket in a day or two.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend... I don't have an opionion
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise. Kids and mentees should fail at first, with the string getting too tight to get the needles in, and sims children would have to be in a good mood--definitely not hungry or tired. There should be moodlets for something like, "it's so great to see the younger generation carrying on the tradition/kids today have no appreciation for tradition!" and "knitting is hard but I feel so good about succeeding/so frustrated and embarassed it didn't work out" depending on how well the knitting session went.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented? Thank you! I really wanted the donation gameplay in the pack.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them? There should be uncomfortable scratching animations, and the moodlet options should reflect the relationship: "I hope he doesn't recognize how uncomfortable I am" from the sim wearing the outfit; pride from the sim who made it, and anxiety and embarassment if they realize the person they gave the sweater to is uncomfortable.
Q9: I need your best Knitting puns. Feed them to me.
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly. Personally, I would like it to be autonomous, and would love for mentoring in general to be autonomous. But I have almost every autonomous interactions mod available installed in my game along with mc-command center for story progression. So I am probably an outlier. Polarbearsims on modthesims dot info has a mod that lets sims ask autonomously to move in, but the mod gives you a notification and the option to refuse. I think something like that would be great for knitting. I also think it would be nice for sims to autonomously refuse and ask for lessons.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,080 PostsLatest Activity: 9 hours ago
Related Posts
Recent Discussions
- 30 minutes ago
- 52 minutes ago
- 54 minutes ago
- 2 hours ago