Forum Discussion
5 years ago
Here's my response:
Q1: YES! Crosspack gameplay can be the strongest part of a pack. I like the idea of wearing a hand knit sweater as a tradition in Seasons, a knitting club activity for Get Together, and the possibility of cats getting into yarn stashes. I also think it would be fun to let toddlers and pets play with an unfinished project left out in the open, so the creator would have to fix it or start over. Spellcasters should be able to have their knitting float in front of them like Mrs. Weasley at higher knitting levels.
Fame would be ok if you sell stuff or can create patterns to share, but I don't think the skill itself should be tied to fame.
Q2: Unbothered by crochet objects. Would be nice to have for the hookers out there.
Q3: As long as we're not punished for NOT knitting at the desk, I don't care. Maybe if a project requires glitter or something it can be finished off at the desk?
Q4: My IRL knitting takes years, but I think Sims should be able to complete a hat/scarf in a few hours, socks/gloves/toys in less than a day, and larger projects like sweaters and poufs in 2-3 days, depending. Given the normal sim lifespan I think that's fair. Also you should be able to recycle yarn from abandoned projects, or at least sell the project for a fraction of what it cost to start.
Q5: that's fine, as long as there is a preference to sit while knitting
Q6: obviously it should build relationship and skill, but if a sim is lazy or a slob or has another appropriate trait, maybe they get tense from Grandma's lesson instead! I never had the patience to sit through crochet lessons myself.
Q7: I've seen some things I can never unsee on etsy/ravelry. Maybe if a sim is shopping online they can get a "why would anyone make THAT?" moodlet, or when they get a product mailed to them it can be of considerably lower quality than advertised.
Q8: Everyone should get an uncomfortable moodlet, but if the wearer has a high relationship with the gifter/is family oriented they should get a positive moodlet as well. Some should get embarrassed if they have to go to a public lot in the sweater. Interactions with someone while wearing something they made should increase the relationship a little faster. Young'ns get a boost to the Manners or Empathy character value for wearing what someone made for them.
Q9: Hoping this is a purl of a pack.
Q10: YES! Let this be autonomous, especially if the two people have a positive relationship. obviously you don't want the interaction too frequently, but that shouldn't be too complicated to find a setting that works.
Some other thoughts I had and just can't keep to myself:
-Knitting practice could increase certain character values and help destress some sims--but not all!
-based on my own experience, it would be great to allow people who practice knitting get a small boost in programming skills
-please let sims choose what color they want to make their projects! Don't let it just be random.
-let sims buy yarn to knit with! A big part of knitting for me is having a huge stash of yarn that I will never use...but still buying more yarn all the time. Also, different quality yarns yield different quality items. Itchy sweaters are from low-quality yarn, for example.
-CRAFTABLES ASPIRATION
-An online marketplace where Sims can buy craftables as well as sell them! including handmade furniture, paintings, etc.
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