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6 years ago
"TS1299;c-17197154" wrote:"drake_mccarty;c-17197145" wrote:
Each neighborhood is modeled by hand in external software like blender. As far as I know there is no world creator for this game. As for the backdrop, the studio spends way too much time on them seeing how they can’t be accessed and have no function other than visuals.
The prospects of a creator coming aren’t very good either. World making was a huge outlet in Sims 3, it’s hardly a coincidence they chose a design that eliminated that with the follow up game. You would think they would capitalize on it, but they can’t make a decent world to save their lives. These days, were lucky to get a dozen lots for an entire world.
I am fine having them spend too much time given that the artists have soo much free time to work on it. But once you see our objects lacking in swatches, or lack of ganeplay objects in the pack then that is the problem imo.
They really need to create CAW because it would definetly benifits both sides. Faster World building for them and more creativity for us
The world team doesn’t make objects. The swatches we get are decided before they ever make the actual object, the concept artist does all of that. I agree with you they do a bad job. That’s the manager (Producer)’s failure though.
I would agree, but again there is no tool to release. Developing a tool for us would basically require them to rework how worlds are built and how the game recognizes worlds. That’s a lot of work when they opted exactly against it from the beginning. They know the benefits and they chose the route where they control the worlds this game has.
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