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6 years ago
"drake_mccarty;c-17197145" wrote:
Each neighborhood is modeled by hand in external software like blender. As far as I know there is no world creator for this game. As for the backdrop, the studio spends way too much time on them seeing how they can’t be accessed and have no function other than visuals.
The prospects of a creator coming aren’t very good either. World making was a huge outlet in Sims 3, it’s hardly a coincidence they chose a design that eliminated that with the follow up game. You would think they would capitalize on it, but they can’t make a decent world to save their lives. These days, were lucky to get a dozen lots for an entire world.
@drake_mccarty If it wasn't for the EA games craze to make all its games online and co-operative in an attempt to prevent piracy we would probably have a much better game in every respect. It's all fault of the olympus project. That explains way better why they choose the current game restrictions than, lets say, "performance". Imagine 5/6 lots loaded at the same time in a neighborhood filled with dozens, if not hundreds, of players interacting with each other at the same time?!
Also, i don't believe that Sims 3 CAW was previously a tool that the devs had to build worlds, i remember that its was full of bugs and crashes when released, meaning it was something new. They were probably making worlds in another way before, then we asked for a way to build world and then they made CAW.
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