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- Simmerville4 years agoLegendI have no idea, as I just got my game patched, but I'd like to learn more about how likes/dislikes affect the game including NPCs.
- Simmerville4 years agoLegendI played a couple simdays, and found that when my sim does anything while bored, the game suggests that activity to be a dislike. I did not have any popups asking about NPC likes/dislikes yet, and my active sim spent 5-6 hrs on a rather packed community lot. I gave all households likes/dislikes via household management though, maybe there were no real NPCs present.
One thing I do not understand so far, is what is the point of asking another sim about their hobby or color preference etc. My sim did so, but the info is not showing in the relation panel, so I don't find any affect. Perhaps it will trig something only if there is a match in likes/dislikes? Normally you will ask another sim about their traits (get to know) and what you learned will show in that relation panel. But not so for hobbies and colors. - MVWdeZT4 years agoSeasoned AceI think once you become friends with a Sim, you can see their likes and dislikes when you pull up their profile.
- My sims with the active trait still have high autonomy towards fitness, even my elder who shouldn’t be exercising, and after I’ve had her dislike fitness. This NEEDS to be fixed.
- Sharooonia4 years agoSeasoned AceFrom what I can tell the likes and dislikes have very little affect on autonomy. I've seen sims dancing to music that they don't like even when it makes them angry. They don't autonomously choose to play their favourite music and they don't autonomously choose to do their favourite activities. All the likes and dislikes really do is affect moodlets, it's such a shame, this feature was so promising when they announced it and once again it turned out to be rather disappointing. :#
- AineOfMay4 years agoSeasoned AceYeah, it definitely needs to affect autonomy, otherwise what's the point? As long as you can still make the sim do the thing they dislike, they should NEVER do it autonomously. They really need to fix this.
- Thanks for the comments, guys. From your comments, I got that unfortunately likes&dislikes won't affect autonomy at all
I really hope someday The Sims Team let us design NPC behavior like the daily autonomy of a GTA game or Red Dead Redemption 2 NPC
I believe it will make them more lively
I wonder why it is hard, I thought u can easily make autonomy from what we can see with Club activity. Why not just set it in each person now
Also, FYI if anybody wants to stop getting questions about likes or dislikes for other active sims,
I found this "No Random NPC Preferences" mod from Zero https://www.patreon.com/posts/all-various-51864125 "Sharonia;c-17909722" wrote:
From what I can tell the likes and dislikes have very little affect on autonomy. I've seen sims dancing to music that they don't like even when it makes them angry. They don't autonomously choose to play their favourite music and they don't autonomously choose to do their favourite activities. All the likes and dislikes really do is affect moodlets, it's such a shame, this feature was so promising when they announced it and once again it turned out to be rather disappointing. :#
What else would you expect off these developers? they don't seem interested in getting it right. If that is a challenge they want to prove me wrong on, i would be more than happy to be proven wrong when they fix their god awful autonomy once and for all.- I don’t know about dislikes, but for likes they definitely affect autonomy. I have a sim who likes gardening, and when I’m not controlling him, he often goes up to his plants and talk to them lol (whereas he never did this before the update).
- My current legacy family has a level 10 gardener that has repeatedly gotten the offer to hate gardening. Their spouse has the active trait, and I accepted the "hates fitness" offer, and like a moth to the flame....
This is why I don't get exercised to demand TS3-style elements in TS4. It's not implemented well (and probably impossible to implement well), and for my playstyle, it adds a keystone-kops randomness to otherwise relatable gameplay.
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