Forum Discussion

SimzSizzle's avatar
4 years ago

Love day for children

Its unclear to me if love day is for children too or not, and here's why:
Playing a family with a child whose name is Kyle. While Kyle is in school, a chance card pops up giving him a choice to buy flowers for all his classmates or just for himself.
Kind of bothered because the game wouldn't allow us to ignore it or close it out, and was playing the parents, trying to get them involved in it.
So couldn't continue to advance the game with his parents until I made a choice.
Earlier while looking at the notifications, it said Kyle ignores this day due to being a child, so figured if he ignores this day, why a chance card on it.
Made the choice to buy flowers for himself because why spend parents money on flowers for everyone if the day is ignored by him.
After that choice was made, the game says he was selfish ( or something like that ) and that he spent the whole day alone. ( No one wanted to be his friend because he was selfish )
After love day ended, it says for Kyle, love day was awful !
Guess I want to know if children are supposed to participate or not ?
If you go by some of the messages the game gives, they are, but if you go by the first notification that says he ignores it, they don't.
At one point when I saw the message saying he ignores it, I closed it out for him, but it closed it out for everyone, and they all got a love day was awful message.
I can see singles dating participating in it, and new married couples, but don't think it really is something for children. That's just my opinion though.
Anyone else have thoughts on this ?
  • "babajayne;c-17751181" wrote:
    I think what you saw was that the child ignores certain traditions. That’s different from ignoring the entire holiday. Kids can give flowers but I can’t remember if it’s a “one and done” thing or if it takes multiple interactions to satisfy the tradition (with a solid gold check mark). The kid could be sad if they didn’t give flowers enough times, or if there was another tradition on there he couldn’t do. Or it could be buggy but I don’t have a child to test it with at the moment. Sounds like a bummer but the moodlet doesn’t last that long and it’s easy to overcome, I think.


    When the holiday comes around again I'll be sure to get a screen shot.
    The childs expectations to fullfill the holiday are the same as the adults. Discuss the holiday, give a gift and decorate I think it is.
    Its the same and without screenshots its really not worth talking about what I saw or didn't see or what the 3 requirements to fulfill the holiday are.

    eta: That's getting away from the point of starting this thread. There are mixed messages in the game, around this holiday and probably in other parts too.

  • "haneul;c-17751304" wrote:
    "SimzSizzle;c-17751177" wrote:
    Maybe we can have a new holiday for children like friend day, or school mate day.
    But the devs would have to do that because our ability to edit the holidays are limited.
    We can't delete them, we can only add some things to it.


    You can delete holidays. You just need to do it from the calendar before the actual holiday arrives. As long as you delete it before it arrives, it's fine.


    Oh thanks didn't know that and have been asking to be able to do that.
  • "SimzSizzle;c-17752627" wrote:
    "babajayne;c-17751181" wrote:
    I think what you saw was that the child ignores certain traditions. That’s different from ignoring the entire holiday. Kids can give flowers but I can’t remember if it’s a “one and done” thing or if it takes multiple interactions to satisfy the tradition (with a solid gold check mark). The kid could be sad if they didn’t give flowers enough times, or if there was another tradition on there he couldn’t do. Or it could be buggy but I don’t have a child to test it with at the moment. Sounds like a bummer but the moodlet doesn’t last that long and it’s easy to overcome, I think.


    When the holiday comes around again I'll be sure to get a screen shot.
    The childs expectations to fullfill the holiday are the same as the adults. Discuss the holiday, give a gift and decorate I think it is.
    Its the same and without screenshots its really not worth talking about what I saw or didn't see or what the 3 requirements to fulfill the holiday are.

    eta: That's getting away from the point of starting this thread. There are mixed messages in the game, around this holiday and probably in other parts too.


    The traditions are the same, but each sim in the household reacts differently to each tradition. Some are not applicable to children like the romantic actions one. When you hover over each of them it explains more.

    Giving flowers through a chance card at school doesn’t count towards the traditions. I can see now how that would be confusing.
  • "babajayne;c-17752646" wrote:
    "SimzSizzle;c-17752627" wrote:
    "babajayne;c-17751181" wrote:
    I think what you saw was that the child ignores certain traditions. That’s different from ignoring the entire holiday. Kids can give flowers but I can’t remember if it’s a “one and done” thing or if it takes multiple interactions to satisfy the tradition (with a solid gold check mark). The kid could be sad if they didn’t give flowers enough times, or if there was another tradition on there he couldn’t do. Or it could be buggy but I don’t have a child to test it with at the moment. Sounds like a bummer but the moodlet doesn’t last that long and it’s easy to overcome, I think.


    When the holiday comes around again I'll be sure to get a screen shot.
    The childs expectations to fullfill the holiday are the same as the adults. Discuss the holiday, give a gift and decorate I think it is.
    Its the same and without screenshots its really not worth talking about what I saw or didn't see or what the 3 requirements to fulfill the holiday are.

    eta: That's getting away from the point of starting this thread. There are mixed messages in the game, around this holiday and probably in other parts too.


    The traditions are the same, but each sim in the household reacts differently to each tradition. Some are not applicable to children like the romantic actions one. When you hover over each of them it explains more.

    Giving flowers through a chance card at school doesn’t count towards the traditions. I can see now how that would be confusing.


    Did see what you are talking about, each sim in the household reacts differently, because when it was over, each of them had different summaries for their reactions. The depth of it is awesome, and its clear I don't understand how the machinations of it works.

    The chance card bothered me because
    a.) it stopped the progress of the game, I couldn't do anything in the game until I had answered that question,
    and b.) the options stunk to me.
    Give flowers to everyone in school or buy them for yourself.
    My reasoning being: He had just started school, (2 days before this) did not have many friends yet, didn't know anyone, and now he's going to buy flowers for everyone ? Plus the money is his parents, he didn't earn it. That would be telling him he can be irresponsible with his parents money.
    Be generous or be selfish is the choice and moral lesson the game is trying to push, but just because he doesn't buy flowers for children he doesn't know does that really mean he's being selfish ?
    They are children, and it kind of destroys the stranger danger boundaries parents have been trying to teach their children for years.
    Children talking to other children in school is not stranger danger, but children giving strangers flowers they bought is a little inappropriate. It can open the door for adults who mean children harm to try to be over friendly to a child, and it gives the child the impression that its ok, its normal, when its not. Adults don't give adults they don't know flowers like that.
    Part of why its inappropriate is the type of gift. Had the choice of gift been something different, something children actually like imo I probably would've considered doing something else, but at that point when I saw buy flowers for everyone I was ready to close the window. Most children I know aren't really interested in flowers.
    Maybe if he had the option to give a candy bar, or a card it would've been more receptive to me.
    They can buy little toys on the computer. Maybe give 2 of the children in his classroom a toy each or give the teacher flowers.

    My choice for him to buy flowers for himself was misunderstood. I as the the player of the game am their adviser, if you will, and I tell them when to do this or that to manage their time better, so they can have a better life.
    If I tell one of them to buy self a gift that's like rewarding them for something.
    It was a job well done message because if you're going to buy flowers for everyone and reward everyone, you should reward yourself first, because without you there there'd be no relationship with them. You wouldn't know them, and they wouldn't exist. Not sure some would understand my thought processes because they run deep.
    But in order for people to appreciate, show respect for others, they have to learn to do it for theirselves first, they have to have a good relationship with theirself first.

    But the game mocked my choice, said he was trying to buy flowers for himself to pretend to be popular, and so he was ignored all day.


    And on chance cards as a whole: I got another one after the holiday one.
    It was to punish Kyle because a secret love letter that he wrote to his teacher and wasn't delivered was found.
    It only gave one option; to hit the you are in trouble button.
    That was when I shut the game down.