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LiELF
6 years agoSeasoned Veteran
"SimsAddict_244;c-16826594" wrote:
Anyone can become a witch/wizard or can born as a witch or created in CAS.
I'd also like to have a magic school with their own courses to learn magical techniques: elemental, astrology, divination, alchemy, Wicca, black/forbidden magic, wandless magic, druidism, exorcism, incantation, invocation, mysticism, cartomancy paganism, shamanism, runic divination, transfiguration, astral projection, magic circle, chaos magic, white magic, demonology, familiar spirit, occultism etc. Sims can choose one or more subjects to study. Can also become new careers.
To keep it simple, witch sims can follow 3 main paths: good, bad and neutral.
Ranks: Initiate, adept, mage, master, apprentice
Objects: grimoires, ouija, tarot, crystal ball, amulets, brooms, wands, cloak of invisibility, magical weapons, magical carpet, magical ring, talismans, voodoo dolls etc.
San have the possibility to have familiars which means I hope they include supernatural creatures but they can also bond with cats/dogs. Depending on their relationship and traits, if their familiar die, the sims can die too.
Basically, gameplay is paramount to me and for that, I need to have control and A LOT of options.
I agree, having a lot of options would be ideal. That's pretty much why I want them to expand beyond Witches and have a variety of spellcasters to choose from, as well as types of magic. I do like the idea of a magical school for young aspiring magic users. I imagine they'd have to come out with a school pack first so they could incorporate a specialty like that.
I also really want the "magically imbued" to be able to duel against Vampires.
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