Forum Discussion
125 Replies
- Also I feel like pets sort of have the same issue, they don't seem to exist outside of Brindleton or their house. Why does autonomous dog walking only happen in one world and nowhere else :s
- LadyKyn5 years agoSeasoned AceHaving spell casters in a get together group...oh man, THAT was hectic.
Felt like the majority of them started fires and such more than anything. :tired_face:
Thought I'd have them meet at this one spot to be able to practice magic and such placing this big ruin library lot...fttt, those poor bookcases and furniture. - Daephene15 years agoSeasoned Ace@halloweenchild I was just responding to your question as to why you would need toggles for an occult only pack... because some of us play a mixed-up combo of occult and family and realistic play and want to have some control over how they mix, or we want to play differently in different saves. I didn't mean to imply it was still a problem. I haven't had a vampire break-in for almost two years, and I don't use the door settings because that would require remembering they were there every time I switch households.
My honest personal opinion is that the original solution should have been the no trespassing option on the door. They should have done that first, and never nerfed the break-ins and such, instead of the nerfing and then a year or so later also adding the door settings. Whether a toggle or a settings options like the door or an in-game trigger before things will happen, giving the player a level of control over our level of interaction with pack features per save satisfies more customers which in the long run makes them more money. Player control is literally the only way to please everyone. So why they go for the nerfing instead is a head scratcher for me.
For spellcasters, I think the lot trait option would have been the perfect solution, so we could choose what parts of what worlds we wanted to see spellcasters in. "Onverser;c-17777496" wrote:
Also I feel like pets sort of have the same issue, they don't seem to exist outside of Brindleton or their house. Why does autonomous dog walking only happen in one world and nowhere else :s
I've noticed this too. And actually have downloaded mods to HAVE pets walking around in other worlds. I'm wondering if these were nerfed as well.- Chicklet453685 years agoSeasoned Ace
"PreCiious;c-17776167" wrote:
"Beardedgeek;c-17775353" wrote:
@MeowchaFrappe I really find the pack very well made, it's just not interesting to me. I just wish I could turn on or off occults for different saves since i usually aren't interested at all and the only ones I actually care about, really, are vampires (part of it being that they are immortal and I tend to be too attached to my starter Sims to let them die which means cheating portions of youth or play with aging off...). But again I like vampires.
Edit: again, tho, there is some high quality build and cas stuff "locked" behind occults. Especially in the Vampire pack, which not only sparked the criticism of the vampire breakins, but also the idea (which I wish was implemented) that packs like this should have an option to only purchase the CAS and build stuff separately, so if you want the build stuff from vampires but no vampires you would buy all the stuff for maybe $10
As much as i disliked the Sims 3 Store ... you could really personalise your Gaming experience and it felt like having a build-a-bear toy. Some ''Hero Objects aka Pemium Items'' could be bought seperatly and overall the game gave you a lot of options. It was take it or leave it.
All of this is just a reflection of how limited the sims4 is, but them still trying to appeal to everyone to have the most amount of buyers. , because lets face it people will buy packs regardless if they like the main theme or not just because... *Omg cute Hairstyle x* . And they try to make a profit out of it, because they are aware of that players mindset.
now it brought up such a rally between occult vs realism players, that is quiet sad to read. One type of players angry at the other one... wishing them the same nerfing ...
I personally actually liked the TS3 store. Because I do buy packs that I know I'll probably never (or rarely) really use the main feature of it, but it has some stuff I know I will use. But if all of the BB/CAS was on a store I could just buy what I wanted.
...... BTW, I'm not one of those that have begged for gameplay features to be nerfed just because I don't want to play with them. The only pack I have 1000% passed on (and will never get) is JTB, because there was nothing in that pack that would ever fit into any of my builds or decorating style and I had absolutely NO interest in Star Wars whatsoever. - halloweenchild135 years agoSeasoned Ace
"MeowchaFrappe;c-17777769" wrote:
"Onverser;c-17777496" wrote:
Also I feel like pets sort of have the same issue, they don't seem to exist outside of Brindleton or their house. Why does autonomous dog walking only happen in one world and nowhere else :s
I've noticed this too. And actually have downloaded mods to HAVE pets walking around in other worlds. I'm wondering if these were nerfed as well.
My guess is that this is a holdover complaint from TS3 where stray cats and dogs (especially horses) were turning up in worlds where they didn't make sense and were apparently too "annoying" for some players. Personally, I didn't mind seeing stray cats and dogs because that's how my sims came to adopt their pets, but seeing wild horses in big cities like Bridgeport was strange, especially when they'd be in the middle of the urban area with sims owning them in tiny apartments, like huh, how? - halloweenchild135 years agoSeasoned Ace
"Daephene;c-17777762" wrote:
@halloweenchild I was just responding to your question as to why you would need toggles for an occult only pack... because some of us play a mixed-up combo of occult and family and realistic play and want to have some control over how they mix, or we want to play differently in different saves. I didn't mean to imply it was still a problem. I haven't had a vampire break-in for almost two years, and I don't use the door settings because that would require remembering they were there every time I switch households.
My honest personal opinion is that the original solution should have been the no trespassing option on the door. They should have done that first, and never nerfed the break-ins and such, instead of the nerfing and then a year or so later also adding the door settings. Whether a toggle or a settings options like the door or an in-game trigger before things will happen, giving the player a level of control over our level of interaction with pack features per save satisfies more customers which in the long run makes them more money. Player control is literally the only way to please everyone. So why they go for the nerfing instead is a head scratcher for me.
For spellcasters, I think the lot trait option would have been the perfect solution, so we could choose what parts of what worlds we wanted to see spellcasters in.
I enjoy playing mixed saves too, anyway it still doesn't change the fact that you can ignore vampires. So I don't see what all the fuss was about to begin with, other than people having nothing better to do than complain about a core game feature in a pack they knew they didn't want.
Agree though, a no trespassing option should have been the first and only option given to appease the "realism" players, but even then I can guarantee that they would have found something else to complain about.
A spellcaster lot trait would have been amazing, it's actually something I wondered about with the pack, especially since we got vampire lot traits with Vampires, hmmm wonder if it was an oversight. I think they need to add some lot traits for other occult-life states like Aliens and Mermaids. - Magdaleena965 years agoSeasoned AceFinally, a thread that speaks to me! Realism players are literally so annoying about this.
@ realism players: Stop nerfing our occult gameplay, jeez!!! You buy a pack where the main feature is vampires, you will get vampires in your game. End of story. Suck it up. You knew exactly what you were buying, now stop being a huge crybaby about it. I don't care that you only wanted the decor, the pack is literally called VAMPIRES. There's no excuse.
But of course, they successfully managed to nerf our game anyways. When we hardly get anything in the first place. Remember the Sims 3 days? We got an occult in every expansion pack. I miss that.
Six years of The Sims 4, and what do we have?
Aliens, vampires, mermaids, and spellcasters.
The plantsims are a disaster, the ghosts are hardly ghosts; if you play one they still have human needs like eating and bladder, why is that? So those don't count.
Six years later, and we're still waiting for werewolves and fairies.
Come on. "Magdaleena;c-17778190" wrote:
Finally, a thread that speaks to me! Realism players are literally so annoying about this.
@ realism players: Stop nerfing our occult gameplay,
Six years of The Sims 4, and what do we have?
Aliens, vampires, mermaids, and spellcasters.
The plantsims are a disaster, the ghosts are hardly ghosts; if you play one they still have human needs like eating and bladder, why is that? So those don't count.
Six years later, and we're still waiting for werewolves and fairies.
Come on.
This. It just sucks because Star Wars could have been our Werewolf/Fairy, gamepack. At this point I hope they merge the two which would make sense considering they live in remote parts of deep forests/caves. Who really wants to wait another year or two to get the last couple occult’s.- LiELF5 years agoLegend
"Jerrello;c-17778274" wrote:
"Magdaleena;c-17778190" wrote:
Finally, a thread that speaks to me! Realism players are literally so annoying about this.
@ realism players: Stop nerfing our occult gameplay,
Six years of The Sims 4, and what do we have?
Aliens, vampires, mermaids, and spellcasters.
The plantsims are a disaster, the ghosts are hardly ghosts; if you play one they still have human needs like eating and bladder, why is that? So those don't count.
Six years later, and we're still waiting for werewolves and fairies.
Come on.
This. It just sucks because Star Wars could have been our Werewolf/Fairy, gamepack. At this point I hope they merge the two which would make sense considering they live in remote parts of deep forests/caves. Who really wants to wait another year or two to get the last couple occult’s.
While I really love the Star Wars pack, I do have to agree that it could (and probably should) have been Fairies at least. I keep remembering the Twitter Occult polls and according to those, Imaginary Friends (???) and Fairies would be coming next according to community votes. Of course, Mermaids came out higher because, at the time, a lot of non-Occult players just wanted swimming in the ocean and used that vote to bump up their own preferences. I saw so many people state that's why they voted for Mermaids. It makes me wonder if Werewolves wouldn't have been knocked out of that poll at all if it were only Occult players voting.