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GlassHippocampu's avatar
5 years ago

Map_edit cheat?

Hey, community,

So, in The Sims 1, there was a cheat called Map_edit. This allowed users to customize 'valid tiles' (squares which objects can be placed on) and 'invalid tiles' (squares that are off limit to players) in a given current lot. Users would usually use this when they find that the lot they're playing is too small and want to have more available square-tiles to place their objects; or perhaps to construct a house/pool/garden on.

Is there an equivalent cheat in The Sims 4?

Thanks.

14 Replies

  • For me, the scale and resize tool (Bracket keys: ), which I say isn't truly a cheat, does the trick.
    There are too many problems with so many scripting mods that conflict with each other. The Sims 1 was at least more stable in this regard, since the simpler SimAntics language was much simpler and easier to manage.
    With that, I'm going to leave TOOL out for now. Since I don't have a real use for it. Again, Resizing objects is good enough for me; for now. ;)
  • Again, I stand firmly as I did in my OP: it would really be nice if we had a Map_Edit cheat for TS4. But, it's unavailabl and for a reason that I have yet to fully understand. So be it.
  • cb2342z's avatar
    cb2342z
    Seasoned Ace
    5 years ago
    I'm really confused. If most of the structures and decorative objects that sit on the map outside of the buildable lots show up in Build/Buy after one has done the cheats to reveal debug and Live Edit objects, then how does the code treat this surrounding terrain. It has to be some type of lot but set up in a way as to where we cannot mess with it. But, I can easily mess with the entire world in TS2.

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