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- TS2, can't play without a ton of Pescado's mods or it drives me insane with how many things just don't work quite the way I feel they should. TS3, the NRAAS suite is practically a requirement to make the game even functional.
In TS4, I use MCCC to add story progression for inactive households, to keep the world feeling alive but I could play without it...I'd just go back to being rotational like how I played TS2. I do prefer not to though so use MCCC. The mods I feel are really required for me in TS4 are the various Bienchen and LittleMsSam's mods that fix the 100+ 'annoying things' in the game, similar to how Pescado's fix the annoyances in TS2.
While I am definitely a huge fan of Sims games...there hasn't been one since the original that I would have continued playing long-term if it wasn't for mods. - simwolf79New SpectatorI use mods and have many of them, but I select only what I want to customise a particular save... sometimes that means none, other times it might mean the whole lot :D For me one of the utter joys of The Sims 4 is the ability to customise the game however I want it and when I want.
- Mods make my game better especially MCC with all the control it gives to player, and sometime I'd like to play as brooding vampire but I can't stand my sims with their constant smiling (my avatar aside) as if they are inhaling n2o it totally killed the immersion and mod able to tone down their smiling obsession.
- I play no mods for my challenges and mods for my main family. The mods I use are MCCC and Foster home. I really like the game with and without mods
- Running 30 or so mods, funny enough my game is much more stable, bug-free and less annoying than vanilla. Mods since 2001.
- elelunicyNew SpectatorThe game is already good as it is. No mods are necessary.
- ? @Prisinkia after a while you notice the same users over and over are doing it lol. I have so much fun with Sims 4 that I could never with sims 3 :)
- No mods, gave is fine as it is.
There's not really much I do like about mods or CC. I don't like the appearance of most CC and I don't care for the idea of waiting until broken mods are updated before I can play new content released by Maxis. I don't often come across mods that seem interesting to me and my playing style. I don't trust mods to not break my game, and I absolutely don't trust myself to not break my game through attempting to add mods to my game.
I definitely get why a lot of people use mods. I see the appeal of MCCC and mods that let players do what the game can't do yet. The body hair CC I've seen has been tempting, even though I don't think it matches the game very well. But, mods and CC super aren't for me. Not for The Sims or for any game, generally. - HermitgirlNew SpectatorThere's not an answer for "both" so I can't vote. I have saves that I go to with no mods and saves I only use certain mods in. I may play for months with mods or months purely vanilla. I usually enjoy the game better overall vanilla style but now and then I want to tell stories about things that will never see the light of day in the sims series and never will. One thing is I don't use mods to "fix" my game either way.
- wildirishbansheeRising Novice
"katrinasforest;c-16926617" wrote:
I see MCCC referenced a lot. What exactly does it do? I know it adds more control, but I was curious about the specifics.
It would be simpler to ask what it doesn't do. MCCC handles just about everything in my opinion. It takes care of stupid autonomous actions, adds user controlled story progression, takes care of dumb townie outfits...there is an option for most in-game needs. Take a read through all the documentation when you have time: https://deaderpool-mccc.com/#/doc/overview. I'm still learning what all this thing can do! lol
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