"Darkshadow608;c-18125099" wrote:
"GrumpyGlowfish;c-18123252" wrote:
Who knows if the premade wolf packs even occupy any of the lots. Maybe they're just NPCs in Moonwood Mill, similar to the sages of the Magic Realm, and technically homeless until you move them in with your own sims. It would even make sense for them to live in the wild, given that they're werewolves.
But besides that, I still wish the world had more lots. The old "it's a GP, and other occults didn't get bigger worlds" argument doesn't fly with me because I was never happy with those being so small either, although I guess Vampires can be forgiven because it was the first GP to even introduce a residential world. We've been conditioned to think of five lots as an acceptable standard when it should be the bare minimum. I'm not a game designer, so maybe someone could enlighten me, but is adding just a few more lots really that difficult and/or time-consuming? They might as well leave them empty for us to build on if they don't want to do it themselves, most of the pre-built houses suck anyway, but it would make it so much easier for players to build up the societies they want in a given world without having to resettle half of their families to other too small worlds, going completely without public lots, or both.
I sorely miss the Sims 3 feature of choosing a lot, which ever size you like, and placing it anywhere you like on the map.
The way the neighborhoods are set up, it'll never work for sims 4, in my opinion.
I couldn't agree more!
Inevitably when I have brought this up in the past, someone will say, "We have plenty of lots, I don't even use all of mine," and... yes, we do have a fair number of lots, and I haven't used all of mine, either. But I have very specific things in mind, for very specific sims or very specific community lots, and often the existing lots just don't work for me at all. I mean the lots themselves, even after you bulldoze, are the wrong size or shape or in the wrong setting. There are some that I will never use.
I wouldn't even mind if there were certain restrictions on adding lots: like, you can only have X number of lots per world, or only X number of squares per world or neighborhood (e.g., you can either have two 20x20 lots, or only one 40x20, etc.)., but you can delete existing lots, and they can only go on flat and open areas, etc. In most places, even just adding one or two very small lots per world would completely change the game for me by really freeing up my storytelling abilities.
The Sims has always been big on "play your way," and in this iteration, it seems like that's much more true for CAS than it is for other aspects of the game. I think the art team is just very proud of their backdrops, and rightfully so, they look quite lovely for the most part, but they've put so much emphasis on the background setting that it really restricts us to playing
their way, not our way. Even just something as simple as placing flora and fauna in the neighborhoods. Just let me put some danged lemon trees dotted around the landscape in Tartosa, I promise you it will neither kill my computer nor completely destroy your artistic vision.