"Nate_Whiplash1;c-17730309" wrote:
Your argument would be valid if the Sims team were cultural experts--they're not. Look at the backlash that's already started with Snowy Escape and Japanese traditions not being followed properly--that made a lot of people angry. If the Sims team could do it properly, I'm all in...but they won't.....
You assume Sims team isn't culturally diverse. Also it wasn't just Japanese culture, but Korean culture too that there was some feedback and honestly glad it was. They don't even do the American culture properly. XD All they represent is the hipster style for this so called "American" representation and oh there is an even bigger backlash for American representation too. Look at Star Wars pack as a prime example of representing a specific place where the Gurus visited at Disneyland. American backlash is far worst than the cultural backlash has been so far. ;) At least those small things could be fixed easily with Snowy Escape. Sims 3 was another example too of American focused trends with a huge backlash with the Katy Perry pack. So it is not just the Sims 4 this exclusive focus has been bad for pack sales. I actually wonder with people that didn't like American packs like Star Wars want even more of it. It seems like it would be bad catering towards it. Like people said there was backlash with toddlers too but it was great for business and helped a ton with sales. The proof is in the sales numbers, nothing to argue about. It's just how businesses work these days is being innovative towards reaching a wider target market to grow their sales. Like toddlers and the gender update, it is going to happen whether people like it or not because EA wants money.
Every Sims pack has had some backlash to it anyways, so I don't see having culture hurt anything for those that say Sims 4 is the worst for business anyways that know nothing about how businesses actually work and the impact of sales figures. Despite the Sims 4 causing the most backlash, it is the top selling Sims iteration yet. So wouldn't more backlash help business more than hurt it using that logic? XD People like drama apparently and will buy just to get that joy of the backlash with pack and patch releases anyways.
So seems like culture has been good for business after all. :)
https://s22.q4cdn.com/894350492/files/doc_financials/2021/q2/Q2-FY21-Prepared-Remarks-Final.pdf
"Around the world, our multi-platform Sims community continues to grow, and
our Sims 4 player base on PC and console is now the largest in franchise history."
"The Sims 4 and Apex Legends show how we build great live services into strong ongoing
businesses. This quarter we’ll launch our 10th expansion pack for The Sims 4, along with some
important game updates that add even more cultural customization options for players."
"We also expect another very strong year for The Sims 4, a testament to the strength of that community
as it enters the seventh year of live service." So proof is in the numbers and well numbers have been very good and they are indeed doing well in business despite the community saying it has scared away more players than brought in when that isn't the case. It has retained the largest player base yet. What happens with not unionized companies like EA, they are for profit companies, so being "good for business" financially and in numbers of community members they have done well at.