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LadyGray01's avatar
LadyGray01
Seasoned Ace
3 years ago

Moving "necessary" lots, is it possible?

I have my worlds set up more like neighborhoods within the same world. Neighborhoods in their own little biomes. They are all residential except Windenburg, Magnolia Promenade, and Newcrest. Those are filled with community lots.

The only community lots that are in the residential worlds are parks and the ones that seem to be necessary- The Bluffs, Strangerville Information Center, The Ancient Ruins, The Moonwood Mill collective bunker, etc. And honestly, it drives me nuts that they aren't in my commercial neighborhoods.

My question is, has anyone tried to move these lots and make their prior lots residential? If so, what happened? Did the lots still work as intended? Were your Sims actually able to live in the former locations?

The only lot I've experimented with was the Von Haunt estate, and I discovered that I can remodel it and Sims can "stay" there, but I can't make it a residential lot.

11 Replies

  • I don't know if they spawn in other libraries, but the werewolf books needed to unlock Lunap Epiphany and the Read 3 werewolf books aspiration task can be bought normally at any bookcase. My latest werewolf lives in Oasis Springs and was able to progress through his aspiration without ever having set a toe into Moonwood Mill.

    More important for the lore are the objects you can dig up in Moonwood Mill: books/magazines unlock recipes and the pottery reveals more history.

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