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Clousinators's avatar
4 years ago

Multiple Household Gameplay Tips

I have recently started playing more than building and decided to go achievement hunting and playthrough some generations. I started my first family and have a decent amount of achievements already. I decided to start the first sim of the second family tonight...

Is there a way to continue to have the unplayed families around the neighborhoods continue to age while also allowing the families I play to age ONLY while I play them. For example I want to pause family 1, play family 2 for a while, and then come back to exactly moment where I left off with family 1? (

What are some other multiple household or multi-generation family tips you may have?

15 Replies

  • "Clousinators;c-17994668" wrote:
    "mightysprite;c-17994189" wrote:
    I like this way, which I learned from someone here on the forum--

    -Choose one household to age at the same rate as the NPCs- a household you'll probably play regularly. Whenever playing that household, turn NPC aging to on. Don't forget to turn NPC aging off when you switch to another household.



    @mightysprite Thats actually a great idea and I think I will try it

    I have not used any mods for the Sims 4. I have definitely thought about it but I have had terrible luck with previous sims and mods, and I have a newer laptop and want to keep it running smoothly so I have been put off to the mods for the sims 4 so far.

    While I like the townies and the Goth and Landgrab families, I don't mind too much if after a while the generations fizzle out, I don't typically pay too much attention to the townies, and every now and then I find an interesting family on the gallery and throw them in as non-played sims to keep things fresh


    If you don’t use mods and don’t want a family to fizzle out you can take them into CAS and give them children now and then. Or, if the family is in a house you could play them, get the Mom pregnant, leave the house and then unfavorite them. Be careful visiting a house with a baby, I have heard the family doesn’t always take cate of them when you visit, and the baby could be taken away. So if you do visit one with a baby, take care of the baby with one of the people you are visiting with.

    I love playing rotationally, many of my sims visit other rotational sims and get to know them. It keeps you from getting bored if families are different…..different jobs, different hobbies, different likes and dislikes, different types of households.


  • "Metior_Ice;c-17995312" wrote:

    There are random phone calls about couples that want to try for baby.... If you tell them to go ahead, you can have unplayed households produce new sims.

    Furthermore, my current household has a teen that built up the conflict resolution character value because of many negative relationships that developed between my rotation sims and random townies I never saw while playing their households.


    @Metior_Ice I don't usually get phone calls asking questions like that... or I don't realize thats what it is and just close it out before even looking, I'll have to pay more attention.
    I usually try and have the children develop the conflict resolution trait anyway but I didn't even think of it helping in that way. It will be a requirement now.



    "SheriSim57;c-17995447" wrote:

    I love playing rotationally, many of my sims visit other rotational sims and get to know them. It keeps you from getting bored if families are different…..different jobs, different hobbies, different likes and dislikes, different types of households.


    @SheriSim57 Thats what I aim to do too, keep all the sims different so that I never get bored, and I can cover more ground trying to get achievements and more generations.

  • @Clousinators Conflict Resolution is a must for rotation. If one of your sims get upset with another sim for whatever reason, Conflict Resolution helps to make apologies more effective and improve the negative relationship.
  • Didn't read the entire thread, but thee are several good ways to age up as you wish. Some might work better if you take notes along the road to keep an overview of who should age up etc.

    I do it this way: I play with aging off, but on New Years Eve I turn on aging for all (played and non played), for that night only. This way the calendar/seasons decides the aging, I'm playing all my houses as I wish within that period. If I want more time to play them (say I installed a new pack that I want more time to explore) I'll just skip turning aging on for one New Years Eve, making that aging period twice as long. During the rotation I can choose playing a week with one house , while a few hours might be enough in some - normally depending on how many changes there is ( birthdays, careers, weddings etc), I often spend little time in houses with just one elderly sim.
  • @Clousinators Here's the phone call that results in sims having a baby. This was the first time I got the call, so I'm not sure what the requirements are. I think sims need to be in a relationship, and I know that Lilliana has the Big Happy Family Aspiration.

    https://live.staticflickr.com/65535/51489461490_352a7cfb6e_h.jpg

    The response if you give the go ahead.

    https://live.staticflickr.com/65535/51489461485_79c49e94e9_h.jpg

    Out of curiosity I confirmed that the pregnancy does happen.

    https://live.staticflickr.com/65535/51488531376_ab62824cc3_h.jpg

    During this rotation, Whitley was a Doctor, so I can confirm that the Pregnant sim will not go to the hospital to deliver the baby. I felt like that was a disappointment. Whitley and Jason, from the rotation, are essentially the God Parents at this point. It would have been so cool if Whitley delivered the baby.

    https://live.staticflickr.com/65535/51489242424_f32f7d4192_h.jpg

    Prank Phone calls also have interesting affects. I created an Evil Duo of my Favorite Twins. One of Evil Twins called and it actually helped with the bills.

    https://live.staticflickr.com/65535/51210855875_5f3735db2d_b.jpg

    https://live.staticflickr.com/65535/51209792641_8a09985cf9_n.jpg

    The Prank Call about Vinny also has an interesting result. I'm putting it in a spoiler just in case someone hasn't experienced it yet and doesn't want the surprise ruined.

    Spoiler
    I got a call from one of my Evil Sims and saying yes got me 5000 simloeons. However, you get a visit from the sim that calls you and they either steal something or sabotage an object. You can't pay them back, so the destruction of your property is unavoidable.

    https://live.staticflickr.com/65535/51436237612_36600ae438_h.jpg

    https://live.staticflickr.com/65535/51437738634_f4aad40b60_h.jpg

    https://live.staticflickr.com/65535/51436237602_a3b6c0ffeb_h.jpg

    Archer was pretty darn proud of himself.

    https://live.staticflickr.com/65535/51436990751_630f2ea8fd_h.jpg


    Rotation also let's you see your sims behave in unique ways. Dylan likes almost all instruments, so he will autonomously pull out a violin or guitar and play it. He has the skills maxed, so he plays exceptionally well. Sims will use items you leave in their inventory and use objects in the world like an Easel to paint. My sims like to help with the gardening.

    https://live.staticflickr.com/65535/51240944340_3fc5fd8e14_b.jpg

    https://live.staticflickr.com/65535/51239182587_2ab35107ef_b.jpg

    Dylan and Zeph are master anglers, so they often visit fishing spots. If you give your sims certain skills, they will use them.

    https://live.staticflickr.com/65535/51225670703_78308ec568_h.jpg

    https://live.staticflickr.com/65535/51488532691_18e26b30ce_h.jpg

    https://live.staticflickr.com/65535/51488752593_a81a6105e7_h.jpg

    Rotation sims will show up at the vet if they have a Cat or Dog. I think someone from the "What Happened in Your Game?" Thread used it to set up a relationship for story purposes. If you like telling stories, you can use little details to increase the chances of sims interacting organically when you want to arrange a relationship.

    https://live.staticflickr.com/65535/51407712345_97c2db347b_b.jpg

    Creative Sims will similarly act as entertainers and visit the Art District in San Myshuno to sell artwork.

    https://live.staticflickr.com/65535/51538214679_bf03fe06fc_h.jpg

    https://live.staticflickr.com/65535/51488751373_c51fca9b81_h.jpg

    https://live.staticflickr.com/65535/51487742082_25f93adbcb_h.jpg

    Sims that can play instruments can sometimes be the entertainers at City Festivals. There are phone calls you get to see them perform.

    https://live.staticflickr.com/65535/51538418255_a677bd7371_h.jpg

    Sometimes, sims will act completely out of character and do weird stuff. Kylen is not an Anti-Environmentalist or an evil sim. Everyone knows he's good because of his reputation. Still, he had a moment. lol. Sometimes we all need a snickers.

    https://live.staticflickr.com/65535/51537490936_9622953549_h.jpg

    This is Arihi, Dylan's Mom, and Dylan's Girlfriend when I realized they had a bad relationship. I wish I knew what got them to hate each other, but it definitely didn't happen while I played the household.

    https://live.staticflickr.com/65535/51159962934_d35b0e547d_c.jpg

    https://live.staticflickr.com/65535/51160285320_50631866d3_b.jpg

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