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3 years ago
I think they need to work on it more to make it a feature that runs well. Right now some of the decisions the game makes are kind of ridiculous. In one save, it moved Simon Silversweater into a home, so he was no longer one of the Mages. And then he adopted 5 dogs. 5! I wouldn't mind if he adopted 1 or 2 but 5 is crazy. Plus, I didn't want a new Practical Mage yet. It also gets a little crazy on sims adopting or having children. The Scotts have 3 kids now, and she's pregnant again. Sometimes it seems like NS is determined to make every family a max-capacity household.
Trying to set options at the main setting (played or unplayed) doesn't work that well for the children . Like others have mentioned, the households will still adopt or have kids. It stopped the crazy amount of pet adoption though. I suppose I'm going to have to adjust all of the settings for each household if I want to use this feature, which is kind of a pain. I like it in some ways because I wanted a little variety & surprise, but not a massive population boom.
Trying to set options at the main setting (played or unplayed) doesn't work that well for the children . Like others have mentioned, the households will still adopt or have kids. It stopped the crazy amount of pet adoption though. I suppose I'm going to have to adjust all of the settings for each household if I want to use this feature, which is kind of a pain. I like it in some ways because I wanted a little variety & surprise, but not a massive population boom.
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