"GlacierSnow;c-18017934" wrote:
I feel that if a gameplay feature is not tied to a specific object or a specific lot challenge (which are all optional), it needs to have an on/off toggle in the settings menu. And the toggle needs to be on a per save basis. Even features I want to use in one save, I don't necessarily want to use in all my saves.
I want to be able to choose which systems I use or don't use in each of my saves depending on what kind of story I want to be playing.
Some of the features I really want on/off toggles for:
-Neighborhood stories
-Sentiments
-Reputation
-Sims outside of the active household acquiring likes and dislikes on their own
-Random events like alien abductions and vampire attacks
-The Strangerville mystery
They gave us good on/off options for fame, weather and lifestyles. Why didn't they give us those same on/off options for the other systems?
All of this sounds great.
I also wish they'd have given us the option to turn off Likes/Dislikes per save. I had already been using my own personal likes/dislikes system from the get-go, because my sims care about far more than just colors, music, or skills. In my story-focused play likes and dislikes mean something, but the game version doesn't add anything but unnecessary and meaningless social interactions to spam (and they do it autonomously way too much). After trying it, I stopped using the game mechanic for most of my played sims, so I really don't need it at all. Sadly, I have no option to also turn it off for unplayed sims. The best I can do (which is far less than adequate) is to edit random townies and such whenever I come across stuff that makes no sense. Like a case a couple of days ago where I discovered a fitness instructor at a gym who disliked fitness. :unamused: