Forum Discussion
159 Replies
- Daravi3 years agoSeasoned AceAfter reinstalling my mods and playtesting with new neighbourhood stories I have dusted off my decade challenge game. Since the savefile is very big with a lot of sims, mccc is very restricted now, only married couples which live in a house can get a baby, neglected children can adopt by other sims. Four households have individual settings for the stories, but most of households have following settings:
My played households have adopt pets, retire, get a baby, move in and get a job. My other household have everything except adopt a child. Since I've read, the unexpected death of sims is quite effective, I hope it reduce some of my big and full households a little bit. - amapola763 years agoSeasoned Ace
"Stormkeep;c-18080672" wrote:
@Amapola76, turn it off with the button at the top right corner for "My" and "Other" households. Then you can still edit individual households to enable it just for them. The game options global toggle is just that, fully global.
Yes, I had figured that out. I was just saying it's not quite how I would ideally have wanted it. - FatTribble233 years agoSeasoned AceElders are having babies, full stop. I can't believe this, it's in defiance of logic and biology LOL. Is anyone else having this issue? I am having a population explosion in my game, which is good because I'm in the fourth generation now and had foolishly let my sim count drop a lot. I just didn't expect some of those having babies to be elderly women. As soon as I realized I scrambled to edit individually every household with a senior female to NO BABIES.
I have adoptions turned off globally so I know these are bio kids. I have MCCC turned on to adopt neglected child, so the poor kids will no doubt get taken in by older sibs or family friends, but still. I DID NOT expect this. I'm actually not mad, just kind of stunned. :lol: - JaggidEdje3 years agoSeasoned Ace@FatTribble23, I have elders set to be automatically moved into the homeless population by MCCC, so all elders are in 'elderly' households which it creates. I have the adding and adopting of babies turned off for these households. The only elders I have not going into these households automatically are the ones for "played" households, for which I have the stories turned off completely.
I figured neighborhood stories wouldn't differentiate them in any way unless I made a point to make sure it did. - FatTribble233 years agoSeasoned Ace
"Stormkeep;c-18080727" wrote:
@FatTribble23, I have elders set to be automatically moved into the homeless population by MCCC, so all elders are in 'elderly' households which it creates. I have the adding and adopting of babies turned off for these households. The only elders I have not going into these households automatically are the ones for "played" households, for which I have the stories turned off completely.
I figured neighborhood stories wouldn't differentiate them in any way unless I made a point to make sure it did.
@Stormkeep The idea of making my elders homeless just makes me sad LOL. I'm not completely delusional yet, I know these are pixels we're talking about, but nope, it just makes me sad. My age probably has something to do with it. However, you've given me an idea! I think I'm going to download a super swanky "apartment house" from the gallery and add lots of fun stuff to do and move them all there. Then I can pretend that they are spending their kids' inheritance at a five-star retirement home! :lol: - JaggidEdje3 years agoSeasoned Ace@FatTribble23, I think of it as them being in a retirement home that is not part of one of the worlds, rather than actually homeless. It eases my conscience. :lol: When I want to hang with them I invite them to a sim's home or community lot. It works for me.
- EmmaVane3 years agoSeasoned Ace
"Stormkeep;c-18079957" wrote:
Has anyone seen if the "move in" and "move out" options together splits up households? Like when teens grow up, do they move out on their own?
I'm curious if it actually does a decent job of having a move-in feature, or if it is just a fancy shell game with sim households as the bean and homes as the shells.
I think this would only happen if the YA goes to Uni and moves to dorms. Sims that are in dorms eventually move out into their own households.
I think they can enter degree courses either via the career option or through the phone calls because someone mentioned it happening in their notifications. Not sure if that sim moved to the dorms though. - EmmaVane3 years agoSeasoned Ace
"Atreya33;c-18080458" wrote:
"UniqueKhaos;c-18080383" wrote:
I’m fidgeting with my settings as I play rotationally while setting up my base/AU save. So here’s a few things that I do.
I have specific settings for played households, each is different. For example Bob and Eliza adopted a cat (I gave them my own CAS version of Iggy) so I turned off the adopt pet feature. Now the only option selected for them at the moment is “can retire” but, Eric and Alice can only retire or have a baby and once they have a baby, I’ll turn that option off and add “adopt a cat/dog” on my next rotation back to them. Once my sims complete a goal I’ve set for them, I remove that option.
The Sages and Father Winter have all options turned off.
Households that I haven’t rotated to yet only have the option to join a career. Everything else is turned off until I play the household. If I don’t like the career or they didn’t pick one, I choose it and then turn off that option for them.
I set death by accident to Vlad only. I plan on using it for other households but for now, he’s the only one that gets that honor…I think he might still be alive. Don’t quote me on that.
I have also turned it off for these sims. I don't want them to loose their special roles because they move into a house. I find it odd that the system is by default enabled for these special sims. Are there any other sims that loose their role if they move into a lot.
Sims don't lose their roles when they move into a house. They only lose it if you play them (when you move them in with your active household you make them played).
I know this because Grim moved into OS once via MCCC. He was the same Grim my sim had a relationship with and he still showed up to later deaths. - EmmaVane3 years agoSeasoned Ace
"Amapola76;c-18080665" wrote:
"Stormkeep;c-18080600" wrote:
@Amapola76, the botton appears on each household before you click on them, in the "manage households" interface. it is right next to the heart button that can be used to send them back and forth between "my" and "other" households.
Picture is worth a thousand words, the button in question which appears at both the top and on each household within manage households; follow the yellow arrow:
https://64.media.tumblr.com/7b2c539b9c401d016d4a9b0d329681c1/bddeeecf3de150c7-4c/s540x810/47009e1ed193b657ca43e0520f9384727d76adca.jpg
Thanks, the pictures definitely helped.
It also doesn't work at all the way I would have preferred. I was hoping for something more like the Fame system, where you can turn it off globally and then still edit individuals. So I had gone into options as soon as I opened the game, and turned off the global toggle for Neighborhood Stories. But then there was no option to turn on individual households in Manage Households, which is why the buttons weren't originally showing up for me. So I had to turn the global option back on, and then the buttons appeared so that individual households could be edited.
I really don't love that they set it up that way. The only small mercy is that at least it was defaulted to off for "My Households." However, I play rotationally, and I have a LOT of households, which means that there are several that I rotate in and out of "My Households" and "Other Households." So it's going to take hours to get it set up to the point where I feel comfortable playing my main save without worrying about what will happen to all the households I care about. Thankfully, I only opened it up today because the kids are all off doing their own things this weekend, so for once I have the house to myself and can do whatever I want. :D- Turn it on globally in Options.
- Press the reset to defaults button in Options.
- Go to Manage Households > Other Households and turn it off for the whole tab via the button top-right (My Households is already off by default, but you will need to do if for Other Households)
- No sims will progress unless you...
- Click on each household's NS button to set things manually.
- Turn it on globally in Options.
- mikamakimon3 years agoSeasoned AceI spent quite a bit of time customizing this feature for every household, but I had to quickly disable the feature after finding out that the game had moved in random newly-generated townies into my empty homes and worse, letting them multiply. I thought this had some potential, but without giving me control, I'm afraid I just can't use this feature. The default should be off, or it would just be too chaotic. I don't want to be managing households all the time to try and track these new, unknown townies the game had let slip through the cracks.
Edit: I see I missed a critical step in the settings for non-played households. Seems to be working better now! No changes allowed at all for my played households. Everything is turned off as default for unplayed households and I go in manually to customize each one:
Always off: no moving for any households, no adopting kids
Allowed for most: finding a job, retiring, adopting pets
Allowed for only a few: having babies, leaving jobs
Deaths: just for a few select ones that have somehow managed to irk me in almost every save!