Forum Discussion
- logionXSeasoned VanguardGood that they are able to release emergency patches. It is appreciated.
There needs to be more resources allocated to prevent these bugs from happening in the first place though, surely the disappearing moodlet one could have been found and corrected before release? But after 10 years it's becoming tiring to point this out when a major bug is happening.
I remember the old bugs we had with all sims reacting like the food was spicy, or the cats & dogs bug which removed all premade pets from a new game... good times.
Actually, not good times, bad times. Anyway, not looking forward to one day be greeted by the shopping cart either. I bet I am going to be recommended Horse Ranch because I made a garden salad. - JesLet40Seasoned AceI agree that more quality testing and possibly letting simmers beta test in larger numbers before actual release would be a good idea. The number of bugs are astounding, long lasting as well as new.
I doubt the shopping cart will be removed before their little "test" is over. What I hope is that 1) no one will use the feature, ever! 2) that everyone keeps complaining, loudly about it and 3) that everyone that can mods it out. I don't know if they can measure the last part, but if their evaluation shows that the shopping cart is a failure in getting more sales, then they might see it as an incentive for them to remove it. In fact lack of profits is likely the ONLY incentive they'll have. No amount of "I don't like it" or even "I can't play with it because I get sick" will remove that blasted thing if they make a profit from it. - PhillipaErdnussSeasoned Newcomer@JAL I just saw your signature - and it gave me the idea to update my signature, thanks for the inspiration??
- GalacticGalSeasoned Ace
"luciusstorm;c-18359156" wrote:
I've got to admit between being a little torn...
On the one hand - good job for being responsive and staying on top of emerging problems.
On the other hand - maybe a little more quality testing before the next release is in order. I think people would be willing to wait for a fully working product.
I agree with you on that. More Quality Control is called for. Something I'm noticing is lacking in more than just this game. Don't mind me, I'm a spoiled American. - Reddestiny921Seasoned VeteranI feel like there are so many thoughts and people can come off pretentious, but just like that aging bug from changing clothes I'm glad they are working on it quickly and letting us know about it. I feel like sometimes people point out "old bugs" and not much detail. I've had problems but I don't always hear about what others have it's just they don't fix blah blah. Better to give detailed reports and examples in pictures or videos then be glad for anything major like this being caught. It is a business sometimes they need to get projects out and moving to keep money for more time for more fixes don't mind me it's just tiring sometimes, I was just on a break obsessing over some other games again but will wait to see how the patch goes before I come back with some new test sims.
- JesLet40Seasoned Ace@PhillipaErdnuss To be fair, the inspiration for me came from Cato the Elder :) But always happy to spread a good idea.
@RedDestiny92 You're right that details are important. So here are some for me:- Chefs show up outside the restaurant, but never goes inside to start cooking (Dine out)
- If the chefs do cook you're lucky if the waiters do not forget you, put dirty dishes on your table or give your food to someone else (Dine Out)
- In game photos go black randomly in game (problem since Growing Together)
- At weddings sims won't take a seat unless there are chairs to sit on as benches or pews do not count for some reason (MWS)
- At weddings officiant won't do what they are supposed to, clicking the wedding arch and choose say vows with officiant won't lead to anything. (MWS)
- Also at weddings choosing say vows and spousal kiss won't work and lead to any interaction. The only action that works is 'say vows' (MWS)
- Half the time no one will make a toast even when directed to do so (MWS)
- As far as I know, plants will still not grow flowers in the lab after you've picked them once, making some work actions impossible (GTW)
And these are just a few that bothers me, personally. There is also a list on AHQ that you can find here.
But yes, I am glad they are addressing these very serious errors quickly. - Chefs show up outside the restaurant, but never goes inside to start cooking (Dine out)
- For gardening we need to go back to Outdoor Retreat with herbalism, Get Together has the club Garden Gnomes, and Get to Work for the Scientist career. This ties in with Cottage Living and what's happening with dirt piles reverting back. I haven't touched MWS or Dine Out for awhile, but I do know what is wrong with some of the newer packs, and it goes as far back as 2015.
- Meka3211Rising NewcomerI'm happy that they're taking this seriously and addressing this ASAP. But as happy I am they're working on a fix, I'm equally as frustrated that it happened in the first place. I honestly don't understand how something like this occurs in quality checks before releasing a pack. My game is completely unplayable due to crashing from having multiple items stacked in the inventory. It's just so ridiculous to me to keep releasing new packs on top of a buggy engine. How long has the gardening bug been in play....5+ years? & MWS...lets not talk about that pack...getting Sims to sit down or do anything is a miracle.
& so to add the shopping cart to the UI in a live game, just seems like such a low blow to me. The packs are advertised as soon as The Sims loads. We don't need a shopping cart in game to buy more packs, especially when this game is extremely buggy. - E-PATCH now available.
https://i.postimg.cc/nL689P0n/Screenshot-20240306-193020-2.png
https://forums.thesims.com/en_US/discussion/1013514/critical-updates-for-top-community-issues#latest - Patch Notes
Update 3/6/2024
PC: 1.105.345.1020 / Mac: 1.105.345.1220
Console: 1.89
Sul Sul,
Today’s update contains a number of critical fixes addressing the community’s top reported issues over the past week. In the interest of deploying these fixes faster, this update will follow a staggered release cadence. The update is available immediately on PC, Mac, and Xbox, and will arrive on PlayStation soon thereafter. Thanks for your detailed reports via our AHQ forum that allowed us to investigate these issues quickly.
-The Sims 4 Team
Bug Fixes
The Sims 4
Updated some performance optimizations that had caused certain moodlets to inadvertently be removed from Sims on load.
Fixed a crash that would occur if a tooltip was triggered when in the hover state on objects within a Sim’s inventory.
Fixed an issue with object picker UI menus that - when certain conditions were met - would interfere with Sims’ ability to run various “Give” interactions (interactions where objects would be given to other Sims).
Once learned, the WooHoo Interests of other Sims will once again be displayed accurately in that Sims’ Profile Panel.
For Rent
You should once again be able to successfully open the Profile Panel of another Sim after Eavesdropping on them and see any secrets that were learned about them.
Crystal Creations
Corrected an issue where Sims’ bodies would gradually change in size each time a Sim put on or took off crafted jewelry. This issue primarily affected Teens, Adults, and Elders. There was minimal impact to Young Adults.
While this issue will no longer occur, this update does not retroactively fix the appearance of Sims who had already been altered. There are two methods we can suggest for manually restoring your Sims:
You can restore an older save file that was saved prior to any crafted jewelry being worn by your Sims.
On PC/Mac, please visit our video guide or text guide for instructions on restoring older save files.
On PlayStation/Xbox, select “Load Game” from the main menu, and choose an older save file.
You can take your Sim into CAS by using the “Change Sim” interaction on a Mirror or Dresser object, and then manipulate your Sim’s body to reasonably approximate their prior appearance.
For players with The Sims 4 Get to Work, crafted jewelry can now be sold at Retail businesses without being returned to the business owner Sims’ inventory when traveling away from the Retail lot.
If a Sim dies while wearing crafted jewelry, that jewelry will now be disassociated with the now-dead Sim when the jewelry is returned to the household’s inventory.
Updated some combinations of crafting jewelry that were resulting in a gemstone color that did not match the crystal that was selected when crafting.
https://forums.thesims.com/en_US/discussion/1013514/critical-updates-for-top-community-issues#latest
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