5 years ago
New gameplay effects feedback & missing properties (picture heavy)
First of all, huge thumb up for Sims team for implementing these new features! I see huge potential in this. But here are some general thoughts on consistency of update. These are definitely not big bugs in comparison to many other game issues (and currently probably matters to OCD types like me), still I think this would be great to see these features streamlined in the future.
1) Naming pattern
After update we have two patterns of effect naming. Older one "Environment:x" and newer one "Minor Environment Gain:x". Which is confusing. Why using word "minor"? I've looked through all the objects and build stuff in game (I have all DLC) there are no objects with "major" gain. Unless "major" gain is implemented in ECO EP usage of "minor" term is excessive.
Also two patterns of effect naming are obviously confusing even for devs themselves. Like in some cases there are similar objects from the same category using different effect naming pattern after this update. Here's an example with bushes category, one using older naming pattern another new one:
https://66.media.tumblr.com/4c2938c8cbd8442b85fd10f0c2290ee1/eeba2d3fdabdf71f-24/s1280x1920/36d7aad6953cd240bed67fe0ddc79d58b18b7646.jpg
2) Meaning
This one is specifically for new "water resistance" parameter. I think from how it's implemented now it's probably not "water resistance" but "water absorption"? Because all floors from Linoleum category has "low water resistance" and all floors from Carpets vice versa have "high water resistance". I have experienced flooding many times in my life and certainly carpets absorbs water better. But in terms of "resistance" linoleum definitely wins over carpeting. Or I'm just missing something in the word meaning being a foreigner... But to me this sounds strange.
3) Consistency
There's a huge assortment of build/buy objects which were obviously missed while adding new parameters (not due to my personal judgement, but from comparison to similar objects). All I've managed to find so far I'll report in the second part of this post below.
1) Naming pattern
After update we have two patterns of effect naming. Older one "Environment:x" and newer one "Minor Environment Gain:x". Which is confusing. Why using word "minor"? I've looked through all the objects and build stuff in game (I have all DLC) there are no objects with "major" gain. Unless "major" gain is implemented in ECO EP usage of "minor" term is excessive.
Also two patterns of effect naming are obviously confusing even for devs themselves. Like in some cases there are similar objects from the same category using different effect naming pattern after this update. Here's an example with bushes category, one using older naming pattern another new one:
https://66.media.tumblr.com/4c2938c8cbd8442b85fd10f0c2290ee1/eeba2d3fdabdf71f-24/s1280x1920/36d7aad6953cd240bed67fe0ddc79d58b18b7646.jpg
2) Meaning
This one is specifically for new "water resistance" parameter. I think from how it's implemented now it's probably not "water resistance" but "water absorption"? Because all floors from Linoleum category has "low water resistance" and all floors from Carpets vice versa have "high water resistance". I have experienced flooding many times in my life and certainly carpets absorbs water better. But in terms of "resistance" linoleum definitely wins over carpeting. Or I'm just missing something in the word meaning being a foreigner... But to me this sounds strange.
3) Consistency
There's a huge assortment of build/buy objects which were obviously missed while adding new parameters (not due to my personal judgement, but from comparison to similar objects). All I've managed to find so far I'll report in the second part of this post below.