"SiliClone;c-16764848" wrote:
"Maggiedoll;c-16763832" wrote:
All the cheats have been mentioned, but there are also reward traits that decrease or eliminate needs, and you can put food in their inventory (cooked food will go bad, but harvestables won't.) Depending on the packs you have, there are the portable beds too, the waterfall-in-a-bottle for hygiene, books and the tablet (and probably other things) for fun. Social usually isn't a problem. Can't think of portable toilets, but there are toilets at most destination places. And you can always edit the places that they go.
Bushes from JA and GT are not portable but they are useful.
There is no toilet on Sixam or Sylvan Glade, and you can't edit those places to add one. So, if you're spending a bit of time in those places (to wait for plants to spawn, or fishing in Sylvan Glade, for example), you're either going to have to leave the lot or buy the 'steel bladder' (if you've got enough points). I did add a public toilet to the lot from which Sylvan Glade is accessed, so that my Sims could do their business and go right back, but it's a bit annoying to have to pack up camp all the time. The game really needs a portable toilet.
Other needs are fairly easy to handle - most venues have a place to get food, and you can always put a cooler or some fruit in your Sims' inventories. You can carry a tent, or just have a Sim nap on a park bench. The portable shower takes care of hygiene.
Personally, I don't like using cheats to alter needs - to me, that's sort of the 'game' part of the game. I wouldn't mind a cheat that would just solve the toilet need, since I see this as a problem with the game itself, but I'd rather have a porta-potty.