Forum Discussion

Loanet's avatar
Loanet
Rising Scout
4 years ago

Occults should have On-Off switches

Bust The Dust came with an On-Off switch - despite the fact that if you've bought the Dust, that's the ONLY thing about it.

On the other hand, do you remember when people bought Vampires and then complained about the Vampires visiting them too often? Now, Vampires never leave Forgotten Hollow (except for Vlad), and Spellcasters never leave Glimmerbrook. Presumably they bought the games for the building material, and hey, there's great build and CAS items in both packs. But people who bought it for the gameplay were seriously shafted. Vampires and Spellcasters weren't merely nerfed in the game; their presence was practically removed. Because it is easier to satisfy builders than story-players.

Somehow, that seems a little... the wrong way around? Shouldn't a game about life simulation be focused on satisfying the players than the builders?

But EA never updates previous packs, apart from the occasional bug patch. So seeing Vampires and Spellcasters in clubs and gyms... feh. Good luck with that.

Thoughts?
  • "Cinebar;c-17856264" wrote:
    No, I disagree with toggles in a life simulator of this sort. Life has surprises some are very bad, some are nice, and some are just Life. The differences in this game, TS3 and TS2 are the toggles. TS2 doesn't have toggles and it remains the well loved game and TS1 doesn't have toggles of any sort, and it remains the revered grandfather of all. These toggles started in TS3 because of it's rpg influence into a life simulator and those who love rpg games have had way too much influence over the series ever since. I suppose Ron Humble and those developers had a lot to do with how the life simulator full of hardships, surprises and townie generation would perform and work out in the games. It continues today with RPG influence into how 'hard' the life simulator should or shouldn't be. Personally it gets annoying to realize most people playing today's series don't actually care about a life simulator but want some weird princess story, hybrid.

    It's no longer about the gameplay, nor the building, nor the story telling, nor the machinima, nor the actual Sim. The series has become a mix of toggles, and players who wish only for a perfect euphoria and more about representation, clutter and even just a place to build a Sim, make sure they are very pretty, with a pretty life with nothing happening at all, then start over and do it again with the next.

    The type of players who play TS4 have dramatically changed since TS1. Even from TS2. Everyone these days wants to even turn off if a Sim (representing a human) no longer even need to pee, or eat. As a matter of fact many who play TS4 have mods installed that limit and or 'turn off' the motives completely so don't have to fill those motives and have mods installed that totally change a game from a life simulator into some sort of toggle controlled world full of nothing but pretty Sims who never need anything, ever experience any surprises and or hardships and or delve into what might scare humans regardless of what that would be, and do this over and over with each new world, pack and or kit or whatever.

    This has severely reduced the series into nothing more than a set of toggles and tasks to control any 'life' that might have went on, and reduced it to nothing more than any other game of filling tasks and yet again receiving another happy reward for doing so. Start over with the next pretty Sim and rinse and repeat in each new pack offered.

    I understand why someone would want to have a toggle so they 'could keep their vampires etc.' but what Maxis has done is listen to those who buy a pack for the clutter and don't want the gameplay. The thing to do in my opinion is to sell the CAS assets and objects etc. separately for those who don't want actual gameplay and leave the Life Simulator alone.

    Yes, some would say this is a money grab but it would solve a lot of this nerfing of other life states and besides when TS2's store first started Maxis was actually selling the stuff from EPs not actual new objects in the TS2 store. So, why not just offer any occult pack objects for sale separately so the players who actually want the game play can have their games and stop nerfing and toggling this series to death.

    What is more amusing is the same people who want TS4 to have story progression want toggles to turn off any expansion of life states, such as a town becoming vampy etc., but want the game to proceed without their input...but balk at the game actually doing that buy generating more vamps or aliens etc., when that would be a part of story progression also in the sense the 'game' deciding how and when to generate any 'life' at all. Think on it, if there is one vampire then there would be more.... Go figure.


    Couldn't have said this better myself, 100% in agreement.