I think the emotion system in sims 4 is boring. I rather the moodlets in 3. I think 2 had an attraction system. That was even better. It added much needed unpredictability or diversity. Like if sims hated each other they would leave flaming poop on your door step or slap each other on sight. If they liked each other they would ask a friend for introduction. They were more related to sim traits and situation. Like brave sims would get positive moodlets that actually impacted tomb exploration. Mean sim would do mean things together and laugh at it. You could dance together slow or fun. Now my evil sim just gets mad at the same things my good sim does. And if left on their own they don’t do anything unpredictable at all. And is happy with the same conversations. Traits have very little impact on emotions. My hot headed sim might get angry 3 mili seconds quicker, but in my opinion should get a positive mood from a fight not negative like a cheerful sim and yet. They are all 90% happy all of the time unless they have to pee or sleep. If your family member dies you will get your 2 allotted days of sadness whether you liked the dead sim or not. The sim gets sad at random deaths (witnessing) weather they knew the sim or not, were evil or good. They should be impacted but not in the same way. Like maybe if they had creeped out or fascinated they might have something more to work with then sad. They all get upset with mean interaction and topic of conversation never matters. You can pick “praise vampire lifestyle” 10 or 20 times and it won’t matter. (You actually had to diversify in sims 3 or the other sim would get bored or mad) Friendly check, check, check. Decorated - happy check. The emotional system was the creators biggest selling point and has been basically abandoned. There are no changes to it since the game came out. Your sims are emotional clones with an occasional outburst of a certain emotion from a trait. That comes and goes. I guess that was the big breakthrough. My atrocious sim gets mad at the same stuff my good sim does and seams to make friends just as easily and when they meet another evil, mean, cheerful what ever, sim there no additional interactions and if they shared interaction that should maybe get a different results but they don’t. There is no impact of advancement and basically I would like the sims 3 system back or even 2. Also, I’d like to see some long term effects. Sims 3 had memories. If my sim is widowed 6 times, maybe they should at least be a subject of gossip or finger pointing, rubbernecking, maybe they should reminisce about it? There are very few emotions. I’d like to see some big ones added: content or loved (when around a soulmate and spouse, not just flirty and very flirty, which is just flirty.) There should be a distinction based maybe on aspiration achievement and not just happy. Add relaxed, scared or spooked, terrified, Like if a sim achieves the top of criminal career and another sim asks about career they should maybe get spooked or uncomfortable (but not in the I have to sleep way) feeling. In sims 3 sim would actually get excited or scared when around a vampire depending if they were brave or a coward. The happy results overpower the game and there is nothing positive from negative traits. A hot headed sim should be excited after a fight. A lazy sim should be chill lounging around. At least they should give some traits emotions no other trait can have. Like athletic might get pumped, lazy chill, evil scary-good (or something), cheerful ecstatic, paranoid should get anxiety about future, jealous sim should actually get jealous not just angry, noncommittal should get sneaky. Just tie that one emotion to one trait or few. Achieving something should also give a positive or negative moodlet. Happy is just boring. It’s just green green green. Like if you become a judge, reach top of political career or doctor maybe other sim could feel impressed and the sim in question should be revered. If a sim is materialistic maybe they should get at least materialistic interaction except for loans available to everyone. I’d also like to see an attraction system. One that would make sense. Not just one based on happy traits, or stupid things (like likes pointy ears). You can use physical and character/personal traits as well as aspirations and achievements, even available funds, like if your sim is a gold digger to impact the attractiveness level. Even friendships could get a boost. I find the emotional system lacking, undeveloped and simply boring. It has no impact on game play, no impact on traits and vice versa, boiler plate situational impact. I would like the creators to focus on the possible enhancement of this area, maybe even do an expansion pack on attraction system which might boost this stale and limited emotional system. Give me scared, ecstatic, attractive, gross, content, overwhelmed, impressed, fascinated or an attraction system where my good sim has a strange evil fetish. Spin the wheel, make this interesting. Right now the sims are clones with same likes, dislikes, and emotional reactions. Sims 3 had favorite dishes. They could bond over shared likes. My favorite expansion pack would be to get an empty world (I like to build) and a focus on attraction system, few new emotions, a few new traits based on emotions and attraction level connected to achievements and long term impact even if marginal (like memory from huge events, like death of a loved one, or marriage not going library and every party invitation). Make my criminal boss a town terror (someone a detective visits quite often and uses his private attorney, already in game) or my legacy family a pillar of community. Something that makes these sim different on a game scale. Call it sims 4: Life Events or Sims 4: Life Stages. Sims 4: It’s Complicated (you already have get together). I don’t care for another world to just do more stuff. I wish they expanded on what they abandoned. That would be new. Forget about new. Take sims 2 and add what was done then. I want the flaming poop back (just don’t do with like naps where everyone will do it), the lady with a cane that hated displays of affection, my sims reacting badly to enemy, opening their arms to a bff, some gossip, clicks. World romanced and flings. The relationships are so boring now, because the sims are boring. They introduced a limited emotion system that acts like a rollercoaster to often irrelevant events like decorations. They always advertise that they are making something new, but it’s not very new. Here is a new world which adds new stuff to do. Ehhh
PS: And please can someone fix the vampire no call at night. Why are they sleeping at night when call them? They are vampires that is the only group that should be awake.